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CallKit terminating app after several calls

Hi, I am struggling getting callkit/pushkit working reliably. After receiving multiple calls while app is in background and I reject them, eventually the app crashes due to SIGTERM with the code 0xbaadca11 (means CallKit is killing the app due to no notification of incoming call). I am notifying CallKit of incoming calls and calling the proper completions. After 2 app crashes, the app no longer receives calls until it is deleted and reinstalled. Below I have attached my test app with all the code placed in the app delegate. What is causing this problem? Thanks App Delegate with all code - https://developer.apple.com/forums/content/attachment/30497dd2-025a-4195-89c3-ac599df7a790
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by Yousifa.
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Does CoreML on a mac run in 32fp on GPU?

I'm on a 2019 Mac Pro with AMD Pro Vega II Duo and wondering if my CoreML models will run in 32 bit floating point on this GPU, or is it restricted to 16bit due to compatibility with iPhones?I'm getting wildly different results between CPU and GPU results on here.
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by Yousifa.
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CoreML run on GPU on macOS via metal?

I'm trying to figure out if I can run a coreml model on GPU on macOS. This doesnt seem to be documented anywhere. I assume if it can run via metal on mac, then it would run on GPU, but I don't see anything about that either.Anyone know? Thanks!
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by Yousifa.
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