AdSupport

RSS for tag

Provide apps with access to the advertising identifier and a flag that indicates whether the user has chosen to limit ad tracking using AdSupport.

AdSupport Documentation

Posts under AdSupport tag

15 Posts
Sort by:
Post not yet marked as solved
0 Replies
93 Views
What age restriction would my application fall under if I integrate AdMob? I blocked certain categories such as: Alcohol Gambling ****** content Weight loss Drugs and supplements Get rich quick schemes I am aware that turning off certain categories is the most I can do at trying to prevent certain r-rated and mature content from popping up. Before adding AdMob my app could be used by everyone.
Posted Last updated
.
Post not yet marked as solved
2 Replies
223 Views
hello new flag in bitomoji flag kurdistan regoin kurdistan have a nice cltur and nature have a people respect kurdistan forget always attack dead childern and oldman please dont forget kurdistan .add flag kurdistan small plan but heart afew people kurdistan happy .with resbect
Posted Last updated
.
Post not yet marked as solved
0 Replies
435 Views
SKAN / SkAdNetwork Error ERROR: We never received any http request from the "skan.ourdomain.com" as expected. ERROR: All the attributions(YES! ALL OF THE INSTALLS) in the Google Analytics / Singular / AppsFlyer / Twitter / Facebook, shows the source are "direct organic". We Did These We use Google Ads and Twitter Ads and Facebook Ads to promote our apps. We spent enough money, and got thousands of paid installs from these ads. We set the NSAdvertisingAttributionReportEndpoint to "skan.ourdomain.com". We call the SKAdNetwork.updatePostbackConversionValue(1). in "AppDelegate" and "Subscribe" source codes. And from our app logs, we see there are SKAN_UPDATE_CONVERSION_VALUE_OK. Source Code if #available(iOS 15.4, *) { SKAdNetwork.updatePostbackConversionValue(1) { err in if let err = err { Tracker.shared.reportEvent(.SKAN_UPDATE_CONVERSION_VALUE_FAIL, name: err.localizedDescription, value: 1) } else { Tracker.shared.reportEvent(.SKAN_UPDATE_CONVERSION_VALUE_OK) } } } else { SKAdNetwork.registerAppForAdNetworkAttribution() Tracker.shared.reporxtEvent( .SKAN_UPDATE_CONVERSION_VALUE_OLD_VERSION, name: "AppDelegate") }
Posted Last updated
.
Post not yet marked as solved
1 Replies
547 Views
Hi all, I'm new to Apple Ads Guides, my excuses if topic has been discussed or I missed it in Policies documentation, please give a link if so. Would like to know more about VisionOS and in-app rules for it. Are there any limitations for integration a code of ad networks or non related to app sponsored content into the applications there? What are the options for additional monetization of apps for AR/MR/VR?
Posted
by glebsinev.
Last updated
.
Post not yet marked as solved
0 Replies
551 Views
Hello! I am relatively new so please forgive me if its an easy fix. I have created a game whereby when the user respawns an an ad will show every fourth respawn, on unity and unity remote it works without issue, but when its built to Xcode the ads don't work, neither do they work on test flight. Within the Xcode debugger I get the below output. Sorry if it's not all required I'm just not sure what is relevant. Every time I die/ respawn I get a fresh reiteration of the last few paragraphs which don't seem to relate to ads. Any help would be hugely appreciated! Also, there are no issues within unity, however upon export to Xcode around eighty warnings appear. Thank you! Josh 2023-10-21 01:53:03.561960+0100 ImpossiBall[17144:3108483] UnityIAP UnityEarlyTransactionObserver: Created 2023-10-21 01:53:03.563628+0100 ImpossiBall[17144:3108483] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events 2023-10-21 01:53:03.915378+0100 ImpossiBall[17144:3108483] Built from '2023.1/staging' branch, Version '2023.1.16f1 (e5ad54273a6f)', Build type 'Release', Scripting Backend 'il2cpp' 2023-10-21 01:53:03.916254+0100 ImpossiBall[17144:3108483] MemoryManager: Using 'Default' Allocator. [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=4194304" "memorysetup-bucket-allocator-block-count=1" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=4194304" "memorysetup-profiler-bucket-allocator-block-count=1" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=4194304" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=262144" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gfx=262144" -> applicationDidFinishLaunching() [Physics::Module] Initialized MultithreadedJobDispatcher with 5 workers. 2023-10-21 01:53:05.583501+0100 ImpossiBall[17144:3108483] UnityIAP UnityEarlyTransactionObserver: Added to the payment queue [Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/1BA6BB08-6048-4D68-A1A4-3B145008D144/ImpossiBall.app/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Initializing Metal device caps: Apple A12 GPU Initialize engine version: 2023.1.16f1 (e5ad54273a6f) New input system (experimental) initialized -> applicationDidBecomeActive() UnloadTime: 7.309542 ms 2023-10-21 01:53:10.537017+0100 ImpossiBall[17144:3108483] UnityIAP: Requesting 1 products 2023-10-21 01:53:10.578393+0100 ImpossiBall[17144:3108800] I/UnityAds: -[USRVInitializeStateConfig execute] (line:36) :: =============== USRVInitializeStateConfig ============= 2023-10-21 01:53:10.578491+0100 ImpossiBall[17144:3108800] I/UnityAds: -[USRVInitializeStateConfig executeLegacy] (line:41) :: =============== USRVInitializeStateConfig LEGACY FLOW ============= 2023-10-21 01:53:10.578522+0100 ImpossiBall[17144:3108800] I/UnityAds: -[USRVInitializeStateConfig executeLegacy] (line:42) :: Loading Configuration https://configv2.unityads.unity3d.com/webview/4.4.2/release/config.json?gameId=5436683 2023-10-21 01:53:10.594026+0100 ImpossiBall[17144:3108483] UnityIAP: Requesting product data... 2023-10-21 01:53:12.165513+0100 ImpossiBall[17144:3108800] I/UnityAds: -[USRVInitializeStateConfig executeLegacy] (line:52) :: Saving Configuration To Disk 2023-10-21 01:53:12.219001+0100 ImpossiBall[17144:3108799] I/UnityAds: -[USRVInitializeStateLoadCache execute] (line:23) :: Unity Ads init: webapp loaded from local cache WARNING -> applicationDidReceiveMemoryWarning() 2023-10-21 01:53:13.492252+0100 ImpossiBall[17144:3108799] UnityIAP: Received 1 products 2023-10-21 01:53:13.692454+0100 ImpossiBall[17144:3108483] UnityIAP: Transaction 2000000434244328 not pending, nothing to finish here 2023-10-21 01:53:13.692517+0100 ImpossiBall[17144:3108483] UnityIAP: Add transaction observer 2023-10-21 01:53:13.694065+0100 ImpossiBall[17144:3108483] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.816416 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 1164. Total: 6.366292 ms (FindLiveObjects: 0.039166 ms CreateObjectMapping: 0.024542 ms MarkObjects: 5.239167 ms DeleteObjects: 1.062750 ms) 2023-10-21 01:53:14.739476+0100 ImpossiBall[17144:3108483] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:72) :: Requesting configuration from https://publisher-config.unityads.u...Oq4JRVAmtsChcPYoL_7aBaUeYROvVhhyTB3kX3N6PAQ== 2023-10-21 01:53:14.862391+0100 ImpossiBall[17144:3108483] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:72) :: Received configuration for token eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJhYmciOjE2LCJhcHAiOjU3LCJhcHBMZXZlbENvcHBhIjpmYWxzZSwiYXR0IjowLCJhdWMiOjI0NywiYXVpIjoxMzMsImF6cCI6ImJjZGQwYzRjLTY0M2ItNGUxNy1hZjc1LTg2NjhjZWE2ZmY0MCIsImJzdCI6OTMsImNhbGN1b 2023-10-21 01:53:14.887380+0100 ImpossiBall[17144:3108483] LTE 2023-10-21 01:53:14.890406+0100 ImpossiBall[17144:3108483] LTE Initialization complete UnityEngine.Advertisements.Utilities.CoroutineExecutor:Update()
Posted Last updated
.
Post not yet marked as solved
1 Replies
1.5k Views
Hello, I used to have running campaigns in mostly all regions, but recently I got this message on some of the countries that were previously added and have recently become ineligible. It shows a yellow triangle with an exclamation mark next to them saying "This campaign is no longer eligible to run in one or more countries or regions.". However I think my app respects and complies with all Policies, so I don't think I am in Violation with them. Do you know how to apply/request a manual review on advertising in these countries. P.S I was in contact with Apple Support but they only responded by giving directions to the Policy and Guidelines sections, which is not a helpful response in any ways.
Posted
by StanStk.
Last updated
.
Post not yet marked as solved
16 Replies
19k Views
Macbook Air M1, get the error in Xcode 12.4: Could not download and install IOS 12.0 Simulator. Failed to download package from ADC. There are no valid accounts registered with Xcode that have the ability to access this resource. Contact Apple Developer Program Support to resolve account access issues. I have never had this error on the previous Xcode and Macbook on intel chip. Please can you tell me how to solve it.
Posted
by jocoders.
Last updated
.
Post not yet marked as solved
0 Replies
545 Views
I recently start getting SERVER_ERROR in apples ads api. Endpoint: https://api.searchads.apple.com/api/v4 Below is the reponse I get [{"messageCode"=>"SERVER_ERROR", "message"=>"The server encountered an internal error or misconfiguration and was unable to complete request: 44198a85-4731-4a31-b14b-3e22da558dad", "field"=>""}] This happens sporadically.
Posted Last updated
.
Post not yet marked as solved
0 Replies
528 Views
Hi all - I'm new to iOS ads (which will become very apparent as I ask my question) and wanted to see if what I'm looking for already exists as a platform (I hope it does) or if its something we need to try to develop in house (we do not). We're developing an app that allows buyers in a certain industry to figure out which distributor they can buy which brands at. Our app will contain hundreds of brands and when a buyer taps on one, it shows which distributor they can purchase that brand from. We don't want it to be an open ecosystem where an algorithm determines someone is a good fit for our users and serves them a random ad. We want a closed ecosystem where we determine what ads are able to be displayed, as well as when and where. Maybe that already eliminates us but just for the sake of asking . . . . Scenario: A buyer searches for Brand X and the app returns relevant results. When the buyer taps on the result for Brand X, they are taken to Brand X's page where it displays some info about Brand X and which distributor carries them - in this case we'll say Distributor Y. Distributor Y wants the buyer to also know that Brands A, G, H & K are also available through them so they ask us to place ads for Brands A, G, H & K on Brand X's page. Basically, we want to place ads in strategic, relevant locations in our app - AND - those ads will be generated from content specified by our distributors. So Distributor Y gives us content for their ads --> We place those ads on the appropriate pages (the brands who Distributor Y carries) and when a buyer taps the ad, we direct them to back Distributor Y. Does that make sense? Appreciate any help in pointing me in the right direction. Thank you, Tyler
Posted
by alpn4550.
Last updated
.
Post not yet marked as solved
0 Replies
562 Views
When registering my app for the first time, in the Ads questionnaire, under the question "Does your app contains ads?" I selected the "No, my app does not contain ads" because initially I had no intension of adding ads to my app. But now I want to include ads to my app. Please what do I do?
Posted
by Maldorini.
Last updated
.
Post not yet marked as solved
0 Replies
709 Views
I want to use Admob in my application - an ad when opening the application only! After many searches, some of which I did not find an answer but i found: As of December 8, 2020, Apple has made it mandatory for developers to release what data is being collected and what it's being used for. If developers don't comply, they won't be able to publish new apps or release updates for current apps. My questions is: According to Apple policies, can Admob be used in the application? and to upload the application, what data does Admob collect and what i need to mark in app store connect?
Posted
by ODev.
Last updated
.
Post not yet marked as solved
1 Replies
1.8k Views
Hello, I have an application in kids category. It rejected when I want to upload new version. I wonder that can't we show ads in apps that belong to the kids category? Please make a suggestion. I'm using these pods; pod 'FirebaseCore', '7.9.0' pod 'FirebaseAnalytics','7.9.0' pod 'Google-Mobile-Ads-SDK' the issue given is as follows; We noticed that your Kids Category app includes analytics, advertising and collects, transmits, or has the ability to share personal information or device information with third parties. Specifically: Your app implements the App Tracking Transparency framework, which is used when apps collect data about users and share it with third-parties for tracking purposes. Since Kids Category apps are not allowed to collect, transmit or share identifiable information with third-parties, you should not implement App Tracking Transparency in your app. Your app includes third-party analytics or third-party advertising with the ability to collect, transmit or share identifiable information, including, for example, IDFA. We found that your app references the ASIdentifierManager API, which provides access to a user's IDFA, in the following location(s) in your binary: • /System/Library/Frameworks/AdSupport.framework/AdSupport It would be appropriate to remove all instances of “ASIdentifierManager” from your app, even if they are not utilized in your app's functionality. Next Steps To resolve this issue, please remove this functionality or revise your app so that no personally identifiable information or device information is sent to third parties. Resources Learn more about our policies for Kids Category apps in App Store Review Guideline 1.3.
Posted
by nsaydinn.
Last updated
.
Post not yet marked as solved
0 Replies
875 Views
I try to implement GoogleInteractiveMediaAds and every time this delegate method is called ("failedWith adErrorData: IMAAdLoadingErrorData!") I print the error in my console I am getting this line Error loading ads: Optional("Ads cannot be requested because the IMAAdDisplayContainer's adContainerViewController property is nil.") Here is my code for tvOS func requestAdsViaSDK(OnView : UIView) { self.currentView.isHidden = false setUpAdsLoader() print("Requesting for video ad==================================)") var prerollTag = "" prerollTag = self.addRandomNumber(dfpUrl as String) print("Preroll tag",prerollTag) let adDisplayContainer = IMAAdDisplayContainer(adContainer: OnView, viewController: self.episodeController) let request = IMAAdsRequest( adTagUrl: prerollTag, adDisplayContainer: adDisplayContainer, contentPlayhead: contentPlayhead, userContext: nil) adsLoader?.requestAds(with: request) } func setUpAdsLoader() { print("adsLoader==================================)") adsLoader = IMAAdsLoader(settings: nil) adsLoader!.delegate = self } func addRandomNumber(_ str:String)->String{ let randomNumber = arc4random() let getFullDfp = "\(str)\(randomNumber)" return getFullDfp } Can anyone help in this
Posted Last updated
.
Post not yet marked as solved
1 Replies
1.7k Views
Hi there, Working on my first game project and I'm really at a loss here. I have Unity Ads installed in my mobile game project and it works perfectly fine in Unity and if I directly upload a build from Xcode to my iPhone. If I try to Archive the build in Xcode and load it for Distribution on the App Store, all of the Ads don't play. I'm not sure how to see if TestFlight is throwing any errors with regards to the Ads, but everything else in the game works perfectly fine including IAPs. I'd greatly appreciate any suggestions, guidance, or just outright instructions. Thanks so much in advance!
Posted
by Mansdferg.
Last updated
.
Post not yet marked as solved
0 Replies
777 Views
Hi, Anyone here know that there is bot to review app by randomly clicking on app's buttons or not? When I submitted new version for review, I see there are 20 continuous ads clicks on my app and cause Google Admob limit my account immediately :( If it's right, do you guys have any idea to fix it? Thanks,
Posted
by nghidoan.
Last updated
.