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I only want to make changes to the app's URLs for privacy policy, support and marketing. Do I have to release a new build simply to update those URLs? Thank you.
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Hello,
I have a question about the preview videos on the App Store.
I am aware of the "normal" ones that are positioned with the screenshots: https://developer.apple.com/app-store/app-previews/
However I noticed some games have a video that is played right at the top of the page (having an aspect ratio of about 1:1, at least on my old iPhone 7). Some also have the "normal" videos mentioned above in addition to that.
What are these? I could not find anything in App Store Connect. I'd love to use that for my own game but just can't figure out what they are and where you can upload one.
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Hi,
We had a query as to whether we can distribute beta version(s) of our iOS app through the App Store, something like we do in Android - i.e., use the Play Store's "Early Access" feature wherein any User can search for an app on the PlayStore & can opt to join the beta program and download and test the app before its official release.
I understand the App Store Connect app has the External Testing section thru which we can add people to a test-group BUT this is by invitation only. Is there any way where "ANY" User on the App store can search for the Beta iOS app & use it?
Thanks.
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Can we upload new applications on the App Store as Free and later can the same build be uploaded as a paid version? Is this feasible, will there be any issues? Or do we need a fresh build to change from Free to Paid?
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I’m trying to build a simple app that will allow users to create items in-app and buy/sell access to them.
Users can buy tokens from the App Store that can be used to fund these purchases (e.g. 1 token = 100 coins), and can also be used support the development of these items (e.g. give creator 1 coin a week). The creators can then cash out the coins once a certain amount is reached, via Stripe or some other external payment provider.
Is this allowed under the current rules of the app store? Is it possible to implement using CloudKit?
If this isn’t allowed, is it possible to allow users to share content on the app’s “store” for other users to browse and download, and can that be done just using CloudKit?
This is my first-ever app and I don’t know left from right when it comes to back-ends. I will greatly appreciate any pointers.
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We're trying to release a social media app that uses social sign in. The two sign in options are google sign in and apple sign in. Our app keeps getting rejected because the testers cannot login to the demo account. Apple requires a 2 factor verification, and google requires a 2 factor verification. At this point, we are stuck. We don't want to go through the process of keeping track of usernames and passwords just for app review. What do we do?
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Dear [Apple Developer Support Team],
I am writing to bring to your attention an issue I encountered while attempting to renew my Apple developer account. Specifically, I am unable to locate the "Renewal" option within my account settings.
I have thoroughly reviewed the account management section, but unfortunately, there seems to be no option available for renewing my developer account. I have confirmed that my account is active and has not expired.
I kindly request your assistance in resolving this matter promptly, as the renewal of my developer account is crucial for the continuation of my work and app development projects. I have been an active member of the Apple developer community, and it is vital for me to maintain uninterrupted access to the resources and benefits associated with my developer account.
If there are any additional steps I need to take or any further information you require to assist with resolving this issue, please let me know. I am more than willing to provide any necessary documentation or clarification.
Thank you in advance for your attention to this matter. I eagerly await your response and guidance on how to proceed with renewing my Apple developer account.
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The app sells non-consumable in-app purchases.
I also checked to enable family sharing.
However, there are frequent cases where users share purchases using the family sharing function and fail when attempting to purchase or restore from a device of the shared account.
Or, if a user who received the sharing makes a purchase, it will not be processed as shared payment information, but will be paid with the payment registered with the Apple ID of the current device.
I used StoreKit2 and use Transaction.currentEntitlements to get payment info after purchase or restore.
However, non-consumable in-app purchase information that has been shared with the family does not arrive normally.
When I looked at the Storekit2 documentation, I know that there is nothing special handled or added in the API or code related to family sharing.
If I'm wrong on this part or if you know a good solution to this non-consumable payment - family sharing, please advise.
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Does anyone know the HEX value of the background color of iBooks focus theme? The color I picked is #FFFCF4, but there are some deviations, so I would like to ask the forum. Does anyone know the exact HEX value? My hardware is iPhone 13pm, and my operating system Is iOS16.5
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I'm using the official Youtube embed player and the official Youtube api to show some curated videos to the user of my app.For better understanding of the iOS app, here is the link for the web version of it: https://kids.getbiti.comAppstore reviewers keep rejecting my app due to Guideline 5.2.1 - Legal - Intellectual Property and Guideline 5.2.2 - Legal (more details below)Though, I'm using Youtube embed as many do, and I'm following all Youtube guidelines too. Is there any youtube documentation that I can send to Apple to overcome this issue?It seems pretty straightforward that since my app is following Youtube rules, the app itself would also be legal, though, according to Apple it is not. Any suggestions?Thanks in advance.____________________________More details:Guideline 5.2.1 - Legal - Intellectual PropertyYour app includes content that resembles Disney/Pixar material [...], without the necessary authorization.Your app and its contents should not infringe upon the rights of another party. In the event your app infringes another party’s rights, you are responsible for any liability to Apple because of a claim.Next StepsTo resolve this issue, please attach documentary evidence in the App Review Information section in App Store Connect. In accordance with section 3.2(f) of the Apple Developer Program License Agreement, you acknowledge that submitting falsified or fraudulent documentation can result in the termination of your Apple Developer Program account and the removal of your apps from the App Store. Once Legal has reviewed your documentation and confirms its validity, we will proceed with the review of your app.andGuideline 5.2.2 - LegalYour app contains various copyrighted movies or TV shows. The use of third-party copyrighted materials requires documented evidence of your right to use such content in your app.Your app and its contents should not infringe upon the rights of another party. In the event your app infringes another party’s rights, you are responsible for any liability to Apple because of a claim.Next StepsTo resolve this issue, please attach documentary evidence in the App Review Information section in App Store Connect. In accordance with section 3.2(f) of the Apple Developer Program License Agreement, you acknowledge that submitting falsified or fraudulent documentation can result in the termination of your Apple Developer Program account and the removal of your apps from the App Store. Once Legal has reviewed your documentation and confirms its validity, we will proceed with the review of your app.
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I'm getting reports that after downloading my app users try to open it and are getting a blue screen that says "App Unavailable Please contact the site administrator for more information." I'll attach a video and a pic. I can't find any information on this. Can anyone help?
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Hello everyone. I have a react native app, I am trying to build it for ios in order to update old version in apple store connect, however I am getting the AppDelegate errors below on build. (I am using a Windows computer and Visual Studio Code)
yarn run v1.22.17
$ /Users/expo/workingdir/build/node_modules/.bin/expo prebuild --no-install --platform ios
Creating native project directories (./ios and ./android) and updating .gitignore
✔ Created native project | gitignore skipped
Adding Metro bundler config
› Metro skipped: Project metro.config.js does not match prebuild template.
› Ensure the project uses expo/metro-config.
Learn more: https://docs.expo.dev/guides/customizing-metro
Updating your package.json scripts, dependencies, and main file
✔ Updated package.json and added index.js entry point for iOS and Android
› Removed "main": "node_modules/expo/AppEntry.js" from package.json because we recommend using index.js as main instead
Config syncing
[stderr]
Using node to generate images. This is much slower than using native packages.
[stderr]
› Optionally you can stop the process and try again after successfully running npm install -g sharp-cli.
Config syncing
✖ Config sync failed
[stderr]
UnexpectedError: [ios.dangerous]: withIosDangerousBaseMod: Could not locate a valid AppDelegate at root: "/Users/expo/workingdir/build"
[stderr]
Please report this as an issue on https://github.com/expo/expo-cli/issues
[stderr]
UnexpectedError: [ios.dangerous]: withIosDangerousBaseMod: Could not locate a valid AppDelegate at root: "/Users/expo/workingdir/build"
[stderr]
Please report this as an issue on https://github.com/expo/expo-cli/issues
[stderr]
at getAppDelegateFilePath (/Users/expo/workingdir/build/node_modules/expo-splash-screen/node_modules/@expo/config-plugins/build/ios/Paths.js:113:11)
[stderr]
at getAppDelegate (/Users/expo/workingdir/build/node_modules/expo-splash-screen/node_modules/@expo/config-plugins/build/ios/Paths.js:178:20)
[stderr]
at Object.getSourceRoot (/Users/expo/workingdir/build/node_modules/expo-splash-screen/node_modules/@expo/config-plugins/build/ios/Paths.js:183:23)
[stderr]
at /Users/expo/workingdir/build/node_modules/expo-splash-screen/node_modules/@expo/prebuild-config/build/plugins/unversioned/expo-splash-screen/withIosSplashAssets.js:103:66
[stderr]
at action (/Users/expo/workingdir/build/node_modules/expo-splash-screen/node_modules/@expo/config-plugins/build/plugins/withMod.js:235:29)
[stderr]
at interceptingMod (/Users/expo/workingdir/build/node_modules/expo-splash-screen/node_modules/@expo/config-plugins/build/plugins/withMod.js:126:27)
[stderr]
at action (/Users/expo/workingdir/build/node_modules/@expo/config-plugins/build/plugins/withMod.js:206:14)
[stderr]
at async interceptingMod (/Users/expo/workingdir/build/node_modules/@expo/config-plugins/build/plugins/withMod.js:105:21)
[stderr]
at async interceptingMod (/Users/expo/workingdir/build/node_modules/@expo/config-plugins/build/plugins/withMod.js:105:21)
[stderr]
at async action (/Users/expo/workingdir/build/node_modules/@expo/config-plugins/build/plugins/createBaseMod.js:61:21)
[stderr]
at async interceptingMod (/Users/expo/workingdir/build/node_modules/@expo/config-plugins/build/plugins/withMod.js:105:21)
[stderr]
at async evalModsAsync (/Users/expo/workingdir/build/node_modules/@expo/config-plugins/build/plugins/mod-compiler.js:204:25)
[stderr]
at async Object.compileModsAsync (/Users/expo/workingdir/build/node_modules/@expo/config-plugins/build/plugins/mod-compiler.js:124:10)
[stderr]
at async configureProjectAsync (/Users/expo/workingdir/build/node_modules/@expo/cli/build/src/prebuild/configureProjectAsync.js:54:15)
[stderr]
at async prebuildAsync (/Users/expo/workingdir/build/node_modules/@expo/cli/build/src/prebuild/prebuildAsync.js:83:9)
[stderr]
error Command failed with exit code 1.
info Visit https://yarnpkg.com/en/docs/cli/run for documentation about this command.
yarn exited with non-zero code: 1
Also I am getting expo-doctors warnings, which tell that some dependencies should be updated. I have updated those dependencies and still getting the same errors.
Thanks in advance :)
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the saudi governmint unblocked the most calling application, i would like to ask what the steps to show up facetime icon and use the application.
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Hi guys,my App is currently in "Pending Developer Release" and i created about 10 Promo Codes.I received complaints that these Codes are not redeemable, iTunes says "Error connecting to Store".This document: https://developer.apple.com/library/ios/documentation/LanguagesUtilities/Conceptual/iTunesConnect_Guide/Chapters/ProvidingPromoCodes.htmlsays: "Promo codes apply to a specific app version, so when users redeem promo codes for a version of an app that hasn’t been released yet, they download the prerelease version."So i understand this right that i don't have to release the App for the Codes to be functional right? Can somebody tell me what could be wrong? Thank you in advance
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Is it possible to enable the "Automatic downloads" option in the app store settings under Cellular via a XML configuration profile?
The setting can be found in General > App store > under the "cellular" section for automatic downloads.
Just curious if we can push this via our MDM and a custom profile or if it will have to be a manual thing.
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We are facing the below mentioned error frequently while submitting the different apps in the App Store. When we are uploading the first build, we are receiving the below mentioned error and if we increment the build version, and on re submitting we are not facing the same issue again. Could you please guide us on what caused this issue?
Xcode Version: 14.2
Error : ITMS-90338: Non-public API usage - The app contains one or more corrupted binaries. Rebuild the app and resubmit.. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed.
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My Comments on Vnpay Merchant app are deleted
Please check the reason for the deletion, Delete ridiculous comments, affecting app reviews and I request that the comment be displayed again. Many Thanks
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I'm trying to download this game called Bonbon cakery on my 2020 MacBook Air but it says, "This app is not compatible with your device." My Mac is already updated to 13.4 Ventura while the compatibility of the game says macOS 11.0 or later. I was wondering if there is a fix or any information about this please help!
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Hi.
Would welcome any comments or info on a spike in app download volumes we've observed!
We are puzzled by an unusual spike in download volumes, driven by institutional purchases with a BUS promo code. Downloads are to desktop, which is also unusual for us.
Having looked into the sales reports etc there is no obvious source / instigator of the downloads, and we aren't seeing an uptick in app usage, registrations etc. Which is making us wonder if the downloads are 'real' or benign. Have read Apple help info and Apple support have given a fairly generic response - neither sheds a huge amount of light.
Has anyone come across similar? Would really appreciate if you could share your experience.
Thanks in advance,
Paul
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I have created an application that increases the volume of audio and video files. When I test on my device everything works. After uploading to the AppleStore, this error appears in the application. What could it be?