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Hello, I have a script that I can run with launchd. I want it to be able to do some git operations. If I run my script manually (outside of launchd) things work great. If I run it within launchd, it seems to have issues with the sandboxing. git says: error Unable to read current working directory: Operation not permitted Here are the .plist and the .sh. Does anyone have any ideas what I can do? git seems to have many options about reading its configuration files; I assume that is what is going on here. Thanks! com.bolsinga.gitcmd.plist (substitute paths as appropriate): <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <!-- Copy this file to ~/Library/LaunchAgents cd ~/Library/LaunchAgents open Console.app and monitor syslog output. NOTE: in the following command, the plist extension is required. launchctl bootstrap gui/501 ~/Library/LaunchAgents/com.bolsinga.gitcmd.plist Look for related output in the syslog. Namely the executable this runs cannot be in ~/Documents, as it will get rejected. It works in ~/Applications launchctl list | grep bolsinga to see if it is running obviously, RunAtLoad below means it will run when loaded. launchctl bootout gui/501 ~/Library/LaunchAgents/com.bolsinga.gitcmd.plist to unload before re-loading when editing this file --> <plist version="1.0"> <dict> <key>Label</key> <string>com.bolsinga.gitcmd</string> <key>ProgramArguments</key> <array> <string>/Users/bolsinga/Applications/gitcmd.sh</string> <string>/Users/bolsinga/Documents/code/git/bin_utils/</string> </array> <key>RunAtLoad</key> <true/> <key>StandardErrorPath</key> <string>/tmp/com.bolsinga.gitcmd.err</string> <key>StandardOutPath</key> <string>/tmp/com.bolsinga.gitcmd.out</string> <key>WorkingDirectory</key> <string>/Users/bolsinga/</string> </dict> </plist> gitcmd.sh #/bin/sh # NOTE! This must be copied into ~/Applications. # So must any scripts it accesses! Otherwise it will not run from ~/bin/ DST_DIR="$1" if [ -z "$DST_DIR" ] ; then echo "No destination directory" 1>&2 exit 1 fi tgit() { GIT_TRACE2=true GIT_TRACE_SETUP=true git $* } echo PWD: `pwd` echo DST_DIR: $DST_DIR echo GIT `which git` tgit config --list tgit -C $DST_DIR config --list cd $DST_DIR tgit config --list
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by Bolsinga.
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As a new developer I apologise if this is simple. But I did call Support and they pointed me in this direction. I have an app in development that is not ready to put in the App store. I am yet to purchase a license and have been testing my app on my own devices with the 7 day expiry. I have someone prepared to test my app who is some distance from me. If I purchase a license will the app last longer than 7 days on both my and their device or will it still disappear every seven days. thanks
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Hello, I’m trying to use the Frontline Teledyne Lecroy BPA100 Bluetooth Protocol Analyzer with Apples ATS v7.15.0 to capture Bluetooth connections between our device and another companies radio (or troubleshoot the lack thereof more accurately). While the probe physically doesn’t display any signs of life, it does seem to get detected by ATS when I plug it in as the field in ATS Capture “BPA 100/600” autofill’s with “FBA41199”. But it tells me this When I do try to reconnect the probe ATS crashes. Is the device broken?
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by LSABliss.
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Hello, I have uploaded a new version 1.1.5 of my mac apple store desktop app using the MacOS Transporter program. The app was uploaded successfully, except with a warning message: "Cannot be used with TestFlight because the signature for the bundle at “RenderTune.app” is missing an application identifier but has an application identifier in the provisioning profile for the bundle. Bundles with application identifiers in the provisioning profile are expected to have the same identifier signed into the bundle in order to be eligible for TestFlight." (90886) However when I browse my builds, there is no version for 1.1.5 that I can delete. So is there anyway I can upload and publish version 1.1.5 or is it forever lost? I can't just skip versions, I need to be able to increment by one and release version 1.1.5. But transporter won't let me.
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Hi There, In this new version on xCode 15.3 (15E204a) is impossible to find text inside the visual elements such as views or storyboards. Nothing containing spaces. Does anyone knows something about it? I've googled it a lot and couldn't find anything at all. Regards, Pablo
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I have several apps that contain extensions. For example an App Clip, Widget, Background Assets extension, etc. In Xcode Organizer Version 15.3 (15E204a), attempting to view crash data for these apps results in a failure. I have explicitly seen this error print out the app clip extension bundle identifier, as well as the background assets extension bundle identifier. It says the following error: An error occurred preventing Xcode from downloading crashes list. "" failed with error: Access Restricted with bundle id: com.example.app-name.extension-name Is anyone else experiencing this? I created a feedback a few weeks ago, it seemed to coincide with the release of Xcode 15.3 and or the new App Store Connect metrics APIs. App IDs and bundle identifiers detailed in the feedback if anyone at Apple wants the info. FB13677615 - Xcode: Cannot download crashes for apps that containg extensions --> "Access Restricted with bundle id:
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by edorphy.
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Greetings, I'm a new developer and would like to understand exactly how XCode, SwiftUI, Reality Kit, ARKit, Reality Composer Pro and Unity work together to create a cosmology app in 3D? I have created a working solar system using Javascript and html and WebGL for the 3D stuff. I would now like to carry that over to the Apple Vision Pro. Can someone tell me what software frameworks, and api's in the Apple ecosystem I can use to code that? Many thanks
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by Jeqhe.
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I have purchased $99 developer account program 19 days back and still its in pending status. How much time does it normally takes to get activated? & How long do i have to wait for getting it done? I am from outside of US. If anyone knows the solution please help!! I also sent email to Apple Support still no response. Enrollment ID: 843B4P6ZM6
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I am attempting to python3.11 -m pip install webull-python-sdk-trade-events-core. I have updated my version of pip and successfully installed grpcio, Cmake, as well as add export GRPC_PYTHON_BUILD_SYSTEM_OPENSSL=1 export GRPC_PYTHON_BUILD_SYSTEM_ZLIB=1 to my .zchrc file but none of it has worked. I am using Mac M1 Sonoma 14.2.1 and Pip: pip 24.0 from /opt/homebrew/lib/python3.11/site-packages/pip (python 3.11)
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by jesoooo.
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I am facing this issue while enrolling in apple developer program in the apple developer app, I have latest macos sonoma 14.4 and I have same apple id and icloud. The error is: Please ensure your device and iCloud account meet our system requirements. Visit https://developer.apple.com/support/app-account/.
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by aqxplay.
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I'm getting the error bellow Authentication with Apple Developer Portal failed! Apple provided the following error info: Service not available because of maintenance activities, please try again after some time when i try an expo submission eas submit -p ios someone can help me ?
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by fcdonaire.
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Similar to this thread: https://developer.apple.com/forums/thread/747417 I built a binary of our app and shared it with two other colleagues. One of them can drag-and.drop to install and run the app on the simulator, the other it crashes immediately on opening. The error it produces on the console isn't very clear: SpringBoard: (FrontBoard) [com.apple.FrontBoard:Process] Bootstrapping failed for <FBApplicationProcess: 0x112811c00; app<***.***.***((null))>:<invalid>> with error: <NSError: 0x600000de8540; domain: RBSRequestErrorDomain; code: 5; "Launch failed."> { NSUnderlyingError = <NSError: 0x600000de9320; domain: NSPOSIXErrorDomain; code: 1> { NSLocalizedDescription = Launchd job spawn failed; }; } His AppleID wasn't on our teams developer list but I already added him, still no luck. Not sure what else can I check, any suggestions would be appreciated.
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I have multiple Xcode versions installed on my system using the XcodesApp. Whenever I need to work with a specific Xcode version, I have to switch between them using the xcodes select command: xcodes select 14.3.1 # or 15.3, etc. After selecting the desired Xcode version, I use CMake to generate Ninja build files for my projects. However, having to switch Xcode versions manually every time is quite tedious and prevents me from concurrently building projects that require different Xcode versions. Is there an official or recommended way to configure CMake to use the appropriate Xcode toolchain (compilers, linkers, etc.) for each project without having to manually switch between Xcode versions? Ideally, I'd like to be able to specify the desired Xcode version when running CMake, and have it automatically use the corresponding toolchain for that version. I'm aware that one potential solution could be to create separate toolchain files for each Xcode version, specifying the paths to the compilers and other tools. However, I'm wondering if there's a more official or recommended approach from Apple or the CMake community. Any guidance or suggestions on how to achieve this would be greatly appreciated.
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This issue is not very serious because if you clean the Build folder it compiles, BUT it bugs me. Description: I have a simple APP that runs on iPhone and on my MAC (M2) where I develop; sometimes (and I cannot say what triggers it) when hitting the "start the active scheme" arrow, it runs the old build without compiling even if I have made some changes. If you explicitly save the file modified it still does not compile, the only way you can get to "refresh" is by cleaning the Build folder. After many years developing with SWIFT and all the bugs we helped remove, I still concur with the other guys saying SWIFT is not a mature language/compiler/IDE.
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Hey! I noticed a difference between Xcode 15.2 and 15.3 which causes our production build to fail verification with Apple. This happens with one Swift Package which has xcframeworks as binary targets. There is no issue when exporting the app using Xcode 15.2, as the frameworks are not exported into the Frameworks folder within the app package when inspecting the exported archive. With Xcode 15.3 it is exported which then causes the following error: 2024-03-11 13:53:03.520 *** Error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90208) Invalid Bundle. The bundle App.app/Frameworks/AppCenter.framework does not support the minimum OS Version specified in the Info.plist. (ID: 9e47cf5c-dc23-4cdf-8490-f9befc9e2aa1) 2024-03-11 13:53:03.521 *** Error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90208) Invalid Bundle. The bundle App.app/Frameworks/AppCenterAnalytics.framework does not support the minimum OS Version specified in the Info.plist. (ID: 619289b3-c102-4161-8b63-73d42292a3cf) 2024-03-11 13:53:03.522 *** Error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90208) Invalid Bundle. The bundle App.app/Frameworks/AppCenterCrashes.framework does not support the minimum OS Version specified in the Info.plist. (ID: ac590192-a99b-4aec-ad08-b21afadd10d0) 2024-03-11 13:53:03.522 *** Error: ERROR: [ContentDelivery.Uploader] Asset validation failed (90208) Invalid Bundle. The bundle App.app/Frameworks/AppCenterDistribute.framework does not support the minimum OS Version specified in the Info.plist. (ID: 69e0e8a6-11a7-46e5-9e5a-cf85c8fc15be) 2024-03-11 13:53:21.546 INFO: [ContentDelivery.Uploader] ============= VERIFY FAILED with 4 errors. ============= 2024-03-11 13:53:21.548 *** Error: Validation failed for 'OEBB.ipa'. 2024-03-11 13:53:21.548 *** Error: Asset validation failed Invalid Bundle. The bundle App.app/Frameworks/AppCenter.framework does not support the minimum OS Version specified in the Info.plist. (ID: 9e47cf5c-dc23-4cdf-8490-f9befc9e2aa1) (90208) { NSLocalizedDescription = "Asset validation failed"; NSLocalizedFailureReason = "Invalid Bundle. The bundle App.app/Frameworks/AppCenter.framework does not support the minimum OS Version specified in the Info.plist. (ID: 9e47cf5c-dc23-4cdf-8490-f9befc9e2aa1)"; NSUnderlyingError = "Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Invalid Bundle. The bundle App.app/Frameworks/AppCenter.framework does not support the minimum OS Version specified in the Info.plist., id=9e47cf5c-dc23-4cdf-8490-f9befc9e2aa1, code=STATE_ERROR.VALIDATION_ERROR.90208, title=Asset validation failed, NSLocalizedFailureReason=Invalid Bundle. The bundle App.app/Frameworks/AppCenter.framework does not support the minimum OS Version specified in the Info.plist., NSLocalizedDescription=Asset validation failed}"; "iris-code" = "STATE_ERROR.VALIDATION_ERROR.90208"; } 2024-03-11 13:53:21.548 *** Error: Asset validation failed Invalid Bundle. The bundle App.app/Frameworks/AppCenterAnalytics.framework does not support the minimum OS Version specified in the Info.plist. (ID: 619289b3-c102-4161-8b63-73d42292a3cf) (90208) { NSLocalizedDescription = "Asset validation failed"; NSLocalizedFailureReason = "Invalid Bundle. The bundle App.app/Frameworks/AppCenterAnalytics.framework does not support the minimum OS Version specified in the Info.plist. (ID: 619289b3-c102-4161-8b63-73d42292a3cf)"; NSUnderlyingError = "Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Invalid Bundle. The bundle App.app/Frameworks/AppCenterAnalytics.framework does not support the minimum OS Version specified in the Info.plist., id=619289b3-c102-4161-8b63-73d42292a3cf, code=STATE_ERROR.VALIDATION_ERROR.90208, title=Asset validation failed, NSLocalizedFailureReason=Invalid Bundle. The bundle App.app/Frameworks/AppCenterAnalytics.framework does not support the minimum OS Version specified in the Info.plist., NSLocalizedDescription=Asset validation failed}"; "iris-code" = "STATE_ERROR.VALIDATION_ERROR.90208"; } 2024-03-11 13:53:21.548 *** Error: Asset validation failed Invalid Bundle. The bundle App.app/Frameworks/AppCenterCrashes.framework does not support the minimum OS Version specified in the Info.plist. (ID: ac590192-a99b-4aec-ad08-b21afadd10d0) (90208) { NSLocalizedDescription = "Asset validation failed"; NSLocalizedFailureReason = "Invalid Bundle. The bundle App.app/Frameworks/AppCenterCrashes.framework does not support the minimum OS Version specified in the Info.plist. (ID: ac590192-a99b-4aec-ad08-b21afadd10d0)"; NSUnderlyingError = "Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Invalid Bundle. The bundle App.app/Frameworks/AppCenterCrashes.framework does not support the minimum OS Version specified in the Info.plist., id=ac590192-a99b-4aec-ad08-b21afadd10d0, code=STATE_ERROR.VALIDATION_ERROR.90208, title=Asset validation failed, NSLocalizedFailureReason=Invalid Bundle. The bundle App.app/Frameworks/AppCenterCrashes.framework does not support the minimum OS Version specified in the Info.plist., NSLocalizedDescription=Asset validation failed}"; "iris-code" = "STATE_ERROR.VALIDATION_ERROR.90208"; } 2024-03-11 13:53:21.548 *** Error: Asset validation failed Invalid Bundle. The bundle App.app/Frameworks/AppCenterDistribute.framework does not support the minimum OS Version specified in the Info.plist. (ID: 69e0e8a6-11a7-46e5-9e5a-cf85c8fc15be) (90208) { NSLocalizedDescription = "Asset validation failed"; NSLocalizedFailureReason = "Invalid Bundle. The bundle App.app/Frameworks/AppCenterDistribute.framework does not support the minimum OS Version specified in the Info.plist. (ID: 69e0e8a6-11a7-46e5-9e5a-cf85c8fc15be)"; NSUnderlyingError = "Error Domain=IrisAPI Code=-19241 \"Asset validation failed\" UserInfo={status=409, detail=Invalid Bundle. The bundle App.app/Frameworks/AppCenterDistribute.framework does not support the minimum OS Version specified in the Info.plist., id=69e0e8a6-11a7-46e5-9e5a-cf85c8fc15be, code=STATE_ERROR.VALIDATION_ERROR.90208, title=Asset validation failed, NSLocalizedFailureReason=Invalid Bundle. The bundle App.app/Frameworks/AppCenterDistribute.framework does not support the minimum OS Version specified in the Info.plist., NSLocalizedDescription=Asset validation failed}"; "iris-code" = "STATE_ERROR.VALIDATION_ERROR.90208"; } The package used is the following: https://github.com/ilendemli/appcenter-sdk-apple-spm (package by me, using binary packages to avoid building AppCenter every time) Comparison image: Left exported using Xcode 15.2 (works), right exported using 15.3 (fails)
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by ilendemli.
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Hi everyone, We have a sports app that helps track your game scores. Still, when you are in the middle of a game and receive a notification (e.g., an activity notification, a WhatsApp or third-party app), that notification will pop up on the screen, overlapping the app. This forces you to scroll all the way down the notification and close it before you can continue using the app. Some users are complaining about this, and it's indeed very annoying. I was wondering if there's any way to control that during matches, no notifications pop up on your screen (it's ok to have the red dot on top, but having the notification overlapping is what kills the app's usability). Users can avoid this by choosing the right "focus" mode before starting a new match. However, many don't even know this feature exists or how to deal with it. Is there any way to block incoming notifications from appearing on the screen while the app is being executed?
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by Ataliano.
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Hi, I am a newcomer in macOS development, and I am struggling to create a package with the XCode command line tools that is installable on other computers. In its minimal version, the package shall install a simple program to usr/local/: hello.c: #include <stdio.h> int main(void) { printf("Hello World\n"); return 0; } distribution.plist: <installer-gui-script minSpecVersion="1"> <product id="net.world" version="1.0"/> <title>Hello World</title> <choices-outline> <line choice="net.world.hello"/> </choices-outline> <choice id="net.world.hello" title="Hello"> <pkg-ref id="net.world.hello">h1.pkg</pkg-ref> </choice> </installer-gui-script> build.sh: #!/bin/sh cc -o hello hello.c mkdir -p local/bin cp hello local/bin/ codesign -s - -i net.world.hello local/bin/hello pkgbuild --identifier net.world.hello \ --root local \ --install-location /usr/local \ h1.pkg productbuild --distribution distribution.plist --resources . hello.pkg The build scrips produces a package hello.pkg. However, when I try to install it, I get <Debug>: Product archive /Users/foo/hello.pkg trustLevel=100 <Error>: PKInstallRequest: failed to initialize. Error: Error Domain=PKInstallRequestErrorDomain Code=2 "Specifier Description:<PKPackageSpecifier>: { URL = "file:///Users/foo/h1.pkg"; identifier = "net.world.hello"; options = 0; version = 0; }" UserInfo={NSLocalizedFailureReason=Specifier Description:<PKPackageSpecifier>: { URL = "file:///Users/foo/h1.pkg"; identifier = "net.world.hello"; options = 0; version = 0; }} <Debug>: External component packages (1) trustLevel=100 (trust evaluation failed) <Debug>: -[IFDInstallController(Private) _buildInstallPlanReturningError:]: location = file://localhost <Debug>: -[IFDInstallController(Private) _buildInstallPlanReturningError:]: file://localhost/Users/foo/h1.pkg <Error>: Failed to locate package at path /Users/foo/h1.pkg (h1.pkg -- file://localhost/Users/foo/hello.pkg) <Error>: Install failed: The Installer can’t locate the data it needs to install the software. Check your install media or internet connection and try again, or contact the software manufacturer for assistance. The package build runs on Github Action (macOS 11/Xcode 13.2). What is wrong with this setup, and how can I create a distributable package that installs in /usr/local/?
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by olebole0.
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I have an existing app which I converted to Vision OS. The iOS app is using package dependencies which are not compatible with VisionOS. I filtered only iOS from the package under Frameworks, Libraries.. for the target. And then I used #if(os) to exclude the entire content of the swift file that is using the package. Is there a convenient way to exclude entire files based on OS in the same sense that Package has an OS filter?
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Authentication with Apple Developer Portal failed! You have no team associated with your Apple account, cannot proceed. (Do you have a paid Apple Developer account?) I purchased a membership yesterday, but for some reason I can't log into expo cli apple developer.
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by jay754.
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I am trying to run my app on a physical device, and keep getting errors that I don't understand. When my app finishes building, it just shows a white screen on the device, and returns this log 2024-03-09 23:46:48.282275-0500 Runner[2019:78819] [Process] 0x14004dc18 - [pageProxyID=6, webPageID=7, PID=2021] WebPageProxy::didFailProvisionalLoadForFrame: frameID=3, isMainFrame=1, domain=NSURLErrorDomain, code=-1000, isMainFrame=1 2024-03-09 23:46:48.295614-0500 Runner[2019:79073] [ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: [firebase_messaging/apns-token-not-set] APNS token has not been set yet. Please ensure the APNS token is available by calling `getAPNSToken()`. #0 MethodChannelFirebaseMessaging._APNSTokenCheck (package:firebase_messaging_platform_interface/src/method_channel/method_channel_messaging.dart:138:9) <asynchronous suspension> #1 MethodChannelFirebaseMessaging.getToken (package:firebase_messaging_platform_interface/src/method_channel/method_channel_messaging.dart:244:5) <asynchronous suspension> #2 FirebaseApi.initNotifications (package:JustLift/Utils/firebaseapi.dart:17:22) <asynchronous suspension> #3 Future.wait.<anonymous closure> (dart:async/future.dart:518:21) <asynchronous suspension> #4 main (package:JustLift/main.dart:35:3) <asynchronous suspension> 2024-03-09 23:46:48.306217-0500 Runner[2019:79065] [assertion] Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit" UserInfo={NSLocalizedFailureReason=target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit}> 2024-03-09 23:46:48.306301-0500 Runner[2019:79065] [ProcessSuspension] 0x12301c3c0 - ProcessAssertion::acquireSync Failed to acquire RBS assertion 'WebProcess Suspended Assertion' for process with PID=2021, error: Error Domain=RBSServiceErrorDomain Code=1 "target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit" UserInfo={NSLocalizedFailureReason=target is not running or doesn't have entitlement com.apple.runningboard.assertions.webkit} 2024-03-09 23:47:02.077025-0500 Runner[2019:79237] [] nw_path_evaluator_create_flow_inner NECP_CLIENT_ACTION_ADD_FLOW 04CE60E6-16F5-4F64-9306-77F3C3718600 [22: Invalid argument] 2024-03-09 23:47:02.077430-0500 Runner[2019:79237] [connection] nw_endpoint_flow_setup_channel [C1.1.1.2 0.0.0.0:443 in_progress channel-flow (satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns)] failed to request add nexus flow 2024-03-09 23:47:02.079591-0500 Runner[2019:79237] Connection 1: received failure notification 2024-03-09 23:47:02.079720-0500 Runner[2019:79237] Connection 1: failed to connect 1:22, reason -1 2024-03-09 23:47:02.079817-0500 Runner[2019:79237] Connection 1: encountered error(1:22) 2024-03-09 23:47:02.081142-0500 Runner[2019:79237] Task <958D64BB-CB4C-4961-92A6-3EE3A1EB8A9C>.<1> HTTP load failed, 0/0 bytes (error code: -1000 [1:22]) 2024-03-09 23:47:02.084969-0500 Runner[2019:79060] Task <958D64BB-CB4C-4961-92A6-3EE3A1EB8A9C>.<1> finished with error [-1000] Error Domain=NSURLErrorDomain Code=-1000 "bad URL" UserInfo={_kCFStreamErrorCodeKey=22, NSUnderlyingError=0x281842b80 {Error Domain=kCFErrorDomainCFNetwork Code=-1000 "(null)" UserInfo={_NSURLErrorNWPathKey=satisfied (Path is satisfied), interface: en0[802.11], ipv4, ipv6, dns, _kCFStreamErrorCodeKey=22, _kCFStreamErrorDomainKey=1}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDownloadTask <958D64BB-CB4C-4961-92A6-3EE3A1EB8A9C>.<1>, I don't understand what is going on and I am trying to look these errors up but nothing is coming back. My info.plist file has the following - am I missing something or is this incorrect? <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CADisableMinimumFrameDurationOnPhone</key> <true/> <key>CFBundleDevelopmentRegion</key> <string>$(DEVELOPMENT_LANGUAGE)</string> <key>CFBundleDisplayName</key> <string>xyz</string> <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key><true/> </dict> <key>NSPhotoLibraryUsageDescription</key> <string>We need access to your photo library to upload and share photos within the app.</string> <key>CFBundleExecutable</key> <string>$(EXECUTABLE_NAME)</string> <key>io.flutter.embedded_views_preview</key> <string>YES</string> <key>CFBundleIdentifier</key> <string>com.x.yz</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>xyz</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>$(FLUTTER_BUILD_NAME)</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleURLTypes</key> <dict> <key>CFBundleTypeRole</key> <string>Editor</string> <key>CFBundleURLSchemes</key> <array> <string>com.googleusercontent.apps.myappid</string> </array> </dict> <key>CFBundleVersion</key> <string>$(FLUTTER_BUILD_NUMBER)</string> <key>GADApplicationIdentifier</key> <string>anidentifier</string> <key>GIDClientID</key> <string>anid</string> <key>LSRequiresIPhoneOS</key> <true/> <key>UIApplicationSupportsIndirectInputEvents</key> <true/> <key>UILaunchStoryboardName</key> <string>LaunchScreen</string> <key>UIMainStoryboardFile</key> <string>Main</string> <key>UIStatusBarStyle</key> <string></string> <key>UISupportedInterfaceOrientations</key> <array> <string>UIInterfaceOrientationPortrait</string> </array> </dict> </plist>```
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