Post content to supported social networking services that use standard system interfaces by using Social.

Social Documentation

Posts under Social tag

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I'm in App Review Hell. My app is specifically designed to work with Facebook APIs and as a result it's necessary to sign in with Facebook Login. The app works perfectly fine in Test Flight. Multiple users have connected to their accounts with no issues whatsoever. For whatever reason the app reviewer is incapable of making it past sign in. Whenever they sign in the see an "incorrect password" error message (see attached screenshot below). I've tried giving them multiple test accounts (with no 2-factor authentication) and yet they cannot sign in. I've tried changing the passwords to really simple ones, and yet they still get this error message. Meanwhile I have successfully signed in with the exact same credentials and gotten no error message. I created an "Admin Login" which allows them to sign in with an email and password, but they refuse to use it and insist that the must be able to sign with the default Facebook Sign In. I have asked them if they use VPN and if they are blocking any ports, which might interfere with their connection to Facebook. I also if they are testing in the US. They have ignored my questions. They just keep asking for a different account to test with even though I've given them two already. Has anyone run into this before or have any advice for me? My app is built in React Native and is using the react-native-fbsdk-next package.
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by combdev.
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"In regards to the 3.2.2 issue, we find that your app pays users in order to accomplish digital tasks, which is not appropriate for the App Store." Hey there, I have received this message from apple on my app review. It seems there is a misunderstand because I've read again and again the Apple Store Review Guidelines. Maybe I don't understand it clearly, maybe they have bad ideas on my business model. So I've tried ti explain step by step, even in my native language (french). I acted to help understand it. Unfortunately, my app is still refused. Then I was asking them to show me using screenshots or maybe video of my app that can prove it. I want to explain it to you, maybe you will help figure out their point. First to all, it's a social network. All users there are considered as content creators. So they can post their contents for free and it is still available for free until they delete it. You can comment it and like. But downloading and sharing it are not free tasks. You can share it as status or by message or download these content. After sharing or downloading it (which is not an obligation), the amount paid is transferred to content author. The amount earned can be converted to real money by content author. That's all what we do. Is there anything related to Apple Store Review Guidelines 3.2.2 ? If yes, please, explain it to me.
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by StevensK.
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We have introduced the following plug-ins to share screen screenshots on the iPad. // Social Connector v0.5.0 https://github.com/anchan828/social-connector But nothing works, just an error is displayed on the console. as a flow Create screenshot Call "SocialConnector" by pressing the save button We are. In addition, "-fno-objc-arc" is entered in the Complie Flags section of "SocialConnector.mm" on Xcode. the code is using UnityEngine; using System.IO; using System.Collections; public class FwShareController : MonoBehaviour { public void share( string a_path ) { SocialConnector.SocialConnector.Share( "photography", "http://www.hoge.co.jp/", a_path ); } } will be The output error is Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. 2023-05-16 21:58:54.990213+0900 HogeHoge[49283:7605584] [LayoutConstraints] Unable to simultaneously satisfy constraints. Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. ( "<NSLayoutConstraint:0x28bb52440 UILayoutGuide:0x28256bc60'TitleViewGuide(0x110cfa8b0)'.trailing <= UILayoutGuide:0x282563100'UIViewLayoutMarginsGuide'.trailing (active)>", "<NSLayoutConstraint:0x28bb52490 UILayoutGuide:0x28256bc60'TitleViewGuide(0x110cfa8b0)'.leading >= UILayoutGuide:0x282563100'UIViewLayoutMarginsGuide'.leading (active)>", "<NSLayoutConstraint:0x28bb56350 'UIView-Encapsulated-Layout-Width' _UINavigationBarContentView:0x110cfa570.width == 6 (active)>", "<NSLayoutConstraint:0x28bb52580 'UIView-leftMargin-guide-constraint' H:|-(16)-[UILayoutGuide:0x282563100'UIViewLayoutMarginsGuide'](LTR) (active, names: '|':_UINavigationBarContentView:0x110cfa570 )>", "<NSLayoutConstraint:0x28bb525d0 'UIView-rightMargin-guide-constraint' H:[UILayoutGuide:0x282563100'UIViewLayoutMarginsGuide']-(16)-|(LTR) (active, names: '|':_UINavigationBarContentView:0x110cfa570 )>" ) Will attempt to recover by breaking constraint <NSLayoutConstraint:0x28bb52440 UILayoutGuide:0x28256bc60'TitleViewGuide(0x110cfa8b0)'.trailing <= UILayoutGuide:0x282563100'UIViewLayoutMarginsGuide'.trailing (active)> Make a symbolic breakpoint at UIViewAlertForUnsatisfiableConstraints to catch this in the debugger. The methods in the UIConstraintBasedLayoutDebugging category on UIView listed in <UIKitCore/UIView.h> may also be helpful. 2023-05-16 21:58:55.036905+0900 HogeHoge[49283:7605584] [UICollectionLayout] <_UIActivityCollectionViewCompositionalLayout 0x110cf56b0> ran into an error when computing the layout for section at index 0 in container <_UICollectionLayoutContainer: 0x28c453780 contentSize={-7, 0}; contentInsets={0, 0, 0, 0}}>. UICollectionView behavior with this layout is undefined. Break on UICollectionViewCompositionalLayoutAlertForInvalidLayout to catch this in the debugger. Error: NSCollectionLayoutItem created with invalid combination of spacing and size specified. This group cannot fit even a single item. Inspect the spacing and size of the items in this group and ensure that they fit into the group when its effective size is {42.666666666666657, 128}. Group: <NSCollectionLayoutGroup size={.absolute(42.6667), .estimated(128)}; edgeSpacing=<leading=.fixed(0); top=.fixed(0); trailing=.fixed(0); bottom=.fixed(0)>; contentInsets={0, 0, 0, 0}> group: subitems= <NSCollectionLayoutItem size={.absolute(78), .estimated(128)}; edgeSpacing=<leading=.fixed(0); top=.fixed(0); trailing=.fixed(0); bottom=.fixed(0)>; contentInsets={0, 0, 0, 0}> interItemSpacing=.fixed(-95.66666666666667); layoutDirection=.horizontal> 2023-05-16 21:58:55.037265+0900 HogeHoge[49283:7605584] [UICollectionLayout] <_UIActivityCollectionViewCompositionalLayout 0x110cf56b0> ran into an error when computing the layout for section at index 1 in container <_UICollectionLayoutContainer: 0x28c453900 contentSize={-7, 0}; contentInsets={0, 0, 0, 0}}>. UICollectionView behavior with this layout is undefined. Break on UICollectionViewCompositionalLayoutAlertForInvalidLayout to catch this in the debugger. Error: NSCollectionLayoutItem created with invalid combination of spacing and size specified. This group cannot fit even a single item. Inspect the spacing and size of the items in this group and ensure that they fit into the group when its effective size is {43.333333333333343, 128}. Group: <NSCollectionLayoutGroup size={.absolute(43.3333), .estimated(128)}; edgeSpacing=<leading=.fixed(0); top=.fixed(0); trailing=.fixed(0); bottom=.fixed(0)>; contentInsets={0, 0, 0, 0}> group: subitems= <NSCollectionLayoutItem size={.absolute(78), .estimated(128)}; edgeSpacing=<leading=.fixed(0); top=.fixed(0); trailing=.fixed(0); bottom=.fixed(0)>; contentInsets={0, 0, 0, 0}> interItemSpacing=.fixed(-95.33333333333333); layoutDirection=.horizontal> will be Since it's not hanging, I think it's possible that the necessary declarations aren't being made. Do you know anything? environment Unity 2020.3.1f1 Social Connector v0.5.0 Device used iPad (7th generation) OS16.3
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I am totally new to iphone. I have been using android for ages now. You might call me old school and yes thats acceptable because I am not good with gadgets and stuff. I have a problem that I need your help on. I like to keep changing wallpapers and so I went online to search few for my new iphone. I mean it is new phone but not the latest model for sure. I found this website and for some reason they have some weird format/extension for the wallpapers. It is something webp. Last time I checked I had images with jpg. jpeg and png. Has AI changed the world or is it just me left behind. May I know if it is okay to download and use those weird webp wallpapers for my iPhone or it could cause harm. Please guide me folks. Sorry if I have just barged in and posted in a wrong place. Regards, Mayank
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