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A month ago, I released a new version for open testers on Testflight. After one week, I found that the number of installs was much lower than the previous version(10 vs 50+). So I check with our testers' latest version on their device. I count how many people updated the latest version by myself. The exact number was much higher than the number shown in the account (50 vs 10).
Then I asked Apple support, he said one possible reason is the number of installs referenced is the number of new installs of the beta build. I searched the official definition of the number of installs, it means the number of installations on devices. And my previous version has very stable numbers except this new one.
I am confused about this issue and what is the exact definition of the number of installs. I would appreciate it if someone can help me. Thanks!
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Hello, I'm experiencing an issue in which I cannot both:
1.) Add testers to test an app in Testflight
2.) In Testflight app, I'm unable to install the app. It says "Could not install App. The requested app is not available or doesn't exist"
Please advice what to do, thanks!
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Hello
Running my Ionic 7 app from Xcode works ok in simulators.
I have uploaded to AppStore to test in real devices with Testflight. In an Iphone 8 runs ok, but trying in an Iphone 14 says "No se ha podido instalar XXXX.... Vuelve a intentarlo" (Couldn't install the app. Try it again)
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Testflight has been waiting for review for more than two weeks. It is still waiting for review. When I contacted Apple, I was told to wait.
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Hi,
We have an app that installs a number of system extensions. According to this documentation the app must be located in the Applications folder to be activated so when the app launches we check that it is running from /Applications (or a subfolder) and if it isn't we inform the user and exit. This has been working fine until a recent submission whereupon installing the app via TestFlight casuses it to be translocated when run and our check to fail. So, a couple of questions:
Is it expected that an app installed via TestFlight (or indeed the AppStore) can be translocated when it is run?
If yes to the above, how can we ensure that out app is running from Applications and can therefore activate its extensions?
Thanks
Alan
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There was an error processing your request. Please try again later.
TestFlight
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Hi all,
I got this error from test flight
/System/Library/Frameworks/_PassKit_SwiftUI.framework/_PassKit_SwiftUI _$s16_PassKit_SwiftUI03AddA14ToWalletButtonVAA0cD09EmptyViewVRszrlE6actionACyAFGyyc_tcfC _$s16_PassKit_SwiftUI03AddA14ToWalletButtonVMn _$s16_PassKit_SwiftUI03AddA14ToWalletButtonVyxG0cD04ViewAAMc _$s16_PassKit_SwiftUI03AddA19ToWalletButtonStyleV5blackACvgZ _$s16_PassKit_SwiftUI03AddA19ToWalletButtonStyleVMa _$s7SwiftUI4ViewP09_PassKit_aB0E03addD19ToWalletButtonStyleyQrAD03AdddghiJ0VF _$s7SwiftUI4ViewP09_PassKit_aB0E03addD19ToWalletButtonStyleyQrAD03AdddghiJ0VFQOMQ
I removed support for MacOS and Vision Pro
I tried to add Passkit and SwiftUI . framework
But I got other error when I try to upload to test flight
Xcode 15.3
Do you have some suggestion?
thanks
Hi All,
Our "Account Holder" has invited a new user to our corporate dev account in order for them to participate in our new round of TestFlight testing. When they follow the link in the invitation and attempt to "Create Your Apple ID" and enter the special code displayed on the screen correctly they receive a dialog:
Your request could not be completed at this time.
Your account cannot be created at this time.
They've been trying over the last few days so it seems unlikely this is a backend issue (but who knows). I also (in desperation) tried resending them an invite and they had the exact same result.
Hopefully someone here has seen (or is seeing) this issue and perhaps has an idea of how to resolve this.
Thanks very much in advance,
Eric
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I find odd that the App Store Connect still requires 5.5" iPhone screenshots of the iPhone 8 Plus, given that this specific phone is no longer supported by the latest release: iOS 17.
I am well aware that the iPhone SE still has a similar screen ratio, and that it is still being supported by iOS 17, but it doesn't have the same pixel requirements (1242 x 2208), which means that in order for my app to be even reviewed (which is an iOS 17+ exclusive), I'm gonna have to create images that will then be upscaled to the right dimensions.
Am I missing something here, or is it Apple who missed this detail?
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I have testd with TestFlight but after I changed some code and info.plist, suddenly it says "Invalid Binary". Here are my info.plist changed which I got from my github repo.
Diff
code-block
--- a/ios/Runner/Info.plist
+++ b/ios/Runner/Info.plist
@@ -2,22 +2,14 @@
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
- <key>LSApplicationQueriesSchemes</key>
- <array>
- <string>https</string>
- </array>
- <key>NSPhotoLibraryUsageDescription</key>
- <string>Enlingo needs access to your photo library to save your profile picture.</string>
- <key>NSCameraUsageDescription</key>
- <string>Enlingo needs access to your camera to take a profile picture.</string>
- <key>NSMicrophoneUsageDescription</key>
- <string>Enlingo needs access to your microphone to record your voice.</string>
+ <key>ITSAppUsesNonExemptEncryption</key>
+ <false/>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
- <string>Enlingo</string>
+ <string>EnLingo</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
@@ -27,7 +19,18 @@
<key>CFBundleLocalizations</key>
<array>
<string>en</string>
+ <string>ja</string>
<string>ko</string>
+ <string>hi</string>
+ <string>es</string>
+ <string>fr</string>
+ <string>de</string>
+ <string>pt</string>
+ <string>en</string>
+ <string>vi</string>
+ <string>zh_CN</string>
+ <string>zh_TW</string>
+ <string>zh</string>
</array>
<key>CFBundleName</key>
<string>enlingo</string>
@@ -54,8 +57,18 @@
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>FLTEnableImpeller</key>
<false/>
+ <key>LSApplicationQueriesSchemes</key>
+ <array>
+ <string>https</string>
+ </array>
<key>LSRequiresIPhoneOS</key>
<true/>
+ <key>NSCameraUsageDescription</key>
+ <string>Enlingo needs access to your camera to take a profile picture.</string>
+ <key>NSMicrophoneUsageDescription</key>
+ <string>Enlingo needs access to your microphone to record your voice.</string>
+ <key>NSPhotoLibraryUsageDescription</key>
+ <string>Enlingo needs access to your photo library to save your profile picture.</string>
<key>NSSpeechRecognitionUsageDescription</key>
<string>Enlingo needs access to your microphone to record your voice.</string>
<key>UIApplicationSupportsIndirectInputEvents</key>
@@ -69,15 +82,10 @@
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
- <string>UIInterfaceOrientationLandscapeLeft</string>
- <string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
- <string>UIInterfaceOrientationPortraitUpsideDown</string>
- <string>UIInterfaceOrientationLandscapeLeft</string>
- <string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
any suggestion or help would be appreciated...
and one more question...
I tested with storekit in XCode with copy-scheme.
Is it relevant to "Invalid Binary" that I have storekit cert and configuration?
I know it sounds ridiculous - catch a straw....
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I'm getting error when I'm trying to install TestFlight I'm getting the requested app does not exist or not available error, TestFlight delivery was successful and also setup is correct, our app is still in development and we have release any version on app store yet, we are testing via TestFlight, please help to resolve this issue. I have raised many support requests as well but not getting any response
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I recently pushed a version of the app to Test Flight and there was no issue. And So far I've only made changes on the source code(which successfully builds and runs on the ios simulator)
When I try to validate the app, my Xcode crashes and when I try to distribute directly I get the message -
You do not have required role or permission to perform an operation
Where as I have all the required permission to distribute as I used the same account to distribute the same app recently and I have an Admin role. I've also tried using the Account Holder details to login and push, but I'm still having the same issue
FYI This is the report i got after xcode crashed while validating.
Translated Report (Full Report Below)
Process: Xcode [84481]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 15.3 (22618)
Build Info: IDEApplication-22618000000000000~2 (15E204a)
App Item ID: 497799835
App External ID: 863955376
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2024-04-18 06:45:51.5415 +0100
OS Version: macOS 14.4.1 (23E224)
Report Version: 12
Anonymous UUID: 749F8B88-FA5B-8812-56EC-0E897890F6AC
Sleep/Wake UUID: 0DCA1F8F-A317-4583-ADC5-59E1BE6D3292
Time Awake Since Boot: 200000 seconds
Time Since Wake: 4923 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: archive info plist lock
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6
Terminating Process: Xcode [84481]
Application Specific Information:
com.apple.main-thread
abort() called
Application Specific Signatures:
NSInvalidArgumentException
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Hello fellow developers,
I've encountered a code signing issue during the archiving process in Xcode and I'm looking for some guidance. Here's the error message I received:
codesign command failed (/var/folders/44/968_7v_972vb03blw9l1_sqr0000gn/T/XcodeDistPipeline.~~~k4kX6H/Root/Payload/SweetifyCrm.app/Frameworks/hermes.framework: replacing existing signature
/var/folders/44/968_7v_972vb03blw9l1_sqr0000gn/T/XcodeDistPipeline.~~~k4kX6H/Root/Payload/SweetifyCrm.app/Frameworks/hermes.framework: invalid or corrupted code requirement(s)
Requirement syntax error(s):
line 1:140: unexpected token: SWEETIFY
)
Here's what I've tried so far:
Cleaned the build folder and rebuilt the archive.
Ensured that the correct signing certificate and provisioning profile are in use.
Checked .entitlements file for any syntax errors or misplaced tokens.
Searched for the token "SWEETIFY" in my project, which is part of the development team name, but didn't find any irregularities.
This error seems to be triggered when codesign is executed during the archiving process, specifically with the Hermes framework which is part of my React Native project.
I'm using Xcode version 15.0.1, and my project includes Hermes as a JavaScript engine. The issue arises when I try to archive the app for distribution. The word "SWEETIFY" appears to be causing trouble, but it's merely part of the development team's name, (LLC "SWEETIFY").
Has anyone faced a similar issue or could offer some insight into what might be going wrong here? Any help or suggestions would be greatly appreciated!
Thank you in advance for your time and help.
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There is a field "Feedback Email" on the TestFlight and we are expecting to receive an email when a tester submits feedback.
Is there any configuration that I need to check to be able to receive emails when a tester submits feedback?
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I'm an Apple developer but I'm currently trying to test someone else's app that uses StoreKit for in-app purchases. The app is being tested using TestFlight.
When I run the app, I always get a StoreKit error. On the screen, I see:
"App Store communication failure, please try later"
(with a close button to dismiss it)
In the app's console I see:
"StoreKit: Unable to Complete Request"
This happens with 3 different apps that the company is currently testing. No one else that is testing is getting this issue. StoreKit is working fine for them.
I suspect the problem has to do with the fact that I'm an Apple Developer as well. There must be something about my account that is tripping up StoreKit. I don't currently have any Sandbox test accounts. None of my apps are currently in testing.
Anyone have any thoughts?
I did capture a log from the Console App, filtering on StoreKit:
StoreKitFailure.txt
If you search the log for my email address "bill at otherwise dot com" you will see some errors that may mean something to someone.
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In our product, we are submitting app into appstore and testflight using Appstore connect api. We need information about status of the app submission both in appstore and testflight. I was hoping that any notification might be sent through webhook, but couldnt find any way.
My requirement is keeping the app status of an app up-to-date (in our product).
There are two ways to do that,
1- Regularly check status of the app using rest service (for example every 10 minutes) and update it.
2- Subscribe a service or create a webhook that can be used to notified about status changes.
Is there any suggestion, or any guidence how can second way work? Is there any such options?
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I've published my app on TestFlight and enabled the public beta link, allowing users to try out the app and provide feedback.
I'm considering creating a custom TestFlight badge (Like this - https://askyourself.app/assets/testflight.png) for my app, linking it to the public beta link, and embedding it on my website. Is this an acceptable practice?
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I am a watchOS 10.0 device, try to open the developer mode, according to the official website to enter the Settings > Privacy > Developer Mode. But I don't see the developer mode option, how do I turn on the developer mode for watchOS 10.0 device?
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I am unable to view my app in testflight. i can see in apple connect but not in testflight. when i try to click the email link for update on in the app, I get the error that "cannot load app"
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We have an app with a web extension for Safari. We developed this app for a couple of years. Recently when we pushed an update to TestFlight or the Mac App Store, the user that updated the app, there's the dialog from macOS that asks to :
Close Safari to continue the update.
Click on continue to quit "safari" …
It seems a recent change.
Is there a way to prevent quitting Safari when we push to update to TestFlight and Mac App Store?