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custom font is not displayed in storyboard after clean all data and restart still not working
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Dear Apple Developer Forum Community, I hope this message finds you well. I am writing to seek assistance regarding an error I encountered while attempting to create a "Swift Basics " application using Xcode. Upon launching Xcode and starting a new project, I followed the standard procedure "/Users/zipzygames/Desktop/Swift Basics/Swift Basics/Assets.xcassets:./AppIcon.solidimagestack The last visionOS App Icon Layer with content, "Back", must exactly fill the image stack. Its current frame is {{0, 0}, {515.5, 640}} while the visionOS App Icon's size is {512, 512}.
" I have attempted to troubleshoot the issue by adding the 32 pixels and less 512 * 512
,
but unfortunately, I have been unsuccessful in resolving it. I am reaching out to the community in the hope that someone might have encountered a similar issue or have expertise in troubleshooting Xcode errors. Any guidance, suggestions, or solutions would be greatly appreciated. Thank you very much for your time and assistance.
Sincerely,
Zipzy games
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I received the MOBSF security check result PDF, where I found some "High" severity issues.
1.Binary makes use of insecure API(s) with high CWE: CWE-676: Use of Potentially Dangerous Function OWASP Top 10: M7: Client Code Quality OWASP MASVS: MSTG-CODE-8. The binary may contain the following insecure API(s): _sscanf, _memcpy, _fopen.
2.Binary makes use of the malloc function with high CWE: CWE-789: Uncontrolled Memory Allocation OWASP Top 10: M7: Client Code Quality OWASP MASVS: MSTG-CODE-8. The binary may use the _malloc function instead of calloc.
I have utilized a static analyzer, but I am unable to identify the APIs such as _sscanf and others in my codebase.
This issue is not being shown in Xcode IDE either. I have attempted static analysis in Xcode using the approach: Product -> Analyze, but I am still unable to identify the mentioned issues.
Can anyone please help me overcome this scenario and successfully pass the MOBSF test?
Thanks in Advance
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I got MOBSF security check result pdf where i found some "High" - SEVERITY issues
Binary makes use of insecure API(s)
high CWE: CWE-676:
Use of Potentially Dangerous Function
OWASP Top 10: M7: Client Code Quality
OWASP MASVS: MSTG-CODE-8 The binary may contain the following insecure API(s) _sscanf , _memcpy , _fopen
Binary makes use of malloc function high CWE: CWE-789: Uncontrolled Memory Allocation
OWASP Top 10: M7: Client Code Quality
OWASP MASVS: MSTG-CODE-8 The binary may use _malloc function instead of calloc
Anyone who knows about it, please comment it out.
Your input would be appreciated.
Thanks in Advance
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hey, im new to C/C++ development in Mac im trying to build a test project, im facing a project thta i can't fix.
when i tried to build my project, i get this error
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
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Hi,
O ma trying to complile the netcdf-cxx4-4.3.1 on my Monterey. I have the error message as follows:
g++ -DHAVE_CONFIG_H -I. -I.. -g -O2 -MT ncAtt.lo -MD -MP -MF .deps/ncAtt.Tpo -c ncAtt.cpp -fno-common -DPIC -o .libs/ncAtt.o
In file included from ncAtt.cpp:1:
In file included from ./ncAtt.h:1:
In file included from ./ncType.h:1:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string:519:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__debug:21:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:37:
../version:1:1: error: expected external declaration
-n 4.3.1
What is it?
Xcode Version 1: 3.4.1 (13F100)
clang version: 13.1.6 (clang-1316.0.21.2.5)
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Hi, I am trying to compile the netcdf-cxx4-4.3.1 on my Monterey. I have the error message as follows:
g++ -DHAVE_CONFIG_H -I. -I.. -g -O2 -MT ncAtt.lo -MD -MP -MF .deps/ncAtt.Tpo -c ncAtt.cpp -fno-common -DPIC -o .libs/ncAtt.o
In file included from ncAtt.cpp:1: In file included from ./ncAtt.h:1:
In file included from ./ncType.h:1: In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/string:519:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/__debug:21:
In file included from /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/c++/v1/cstddef:37: ../version:1:1: error: expected external declaration -n 4.3.1
What is it?
Xcode Version 1: 3.4.1 (13F100)
clang version: 13.1.6 (clang-1316.0.21.2.5)
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When viewing issues in the Issues Navigator, one can type text in the Filter field which seems to be interpreted as a file name pattern. The blue popup to the left also has pre-created options for “Issue Kind” and “≠Depreciation.” Is there documentation for how to create similar negative filters?
I’m building a fork of LLVM, and would like to ignore some large classes of issues in the upstream code, e.g. implicit conversions.
The local help for the Navigator Area, https://developer.apple.com/documentation/xcode/diagnosing-memory-thread-and-crash-issues-early, and https://developer.apple.com/documentation/xcode/build-system doesn’t seem to have anything relevant. Searching for “"Issues Navigator"” (in quotation marks) in the Forums is badly broken; the results are largely irrelevant, and seem identical to searching without the quotation marks. Searching in the web documentation returns no results.
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The first time I used Xcode to run the app, it could run, but when I clicked the icon of the icon to run it, it got stuck. I found that when I deleted the UIButton that was dragged by XIB, I could start the app, but the button would freeze when clicked.
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Does anyone know the relationship, if any, between Xcode's static analyzer and clang-tidy?
I.e. is Xcode's Analyze feature actually invoking a built-in clang-tidy?
If not, does anyone have any experience using upstream clang-tidy (homebrew?) with a mostly-Xcode development flow?
This seems to be a pretty weird issue. I'm following along with a SpriteKit tutorial, and while I can build my project and run it on my phone, I keep getting this error in the IDE: Cannot load underlying module for SpriteKit
It says it cannot load the module but that's weird because SpriteKit should be a native framework that must've been installed with my XCode.
It is pretty annoying because XCode is not context-aware, and code completion doesn't work for any object that's derived from SpriteKit.
Here's my system info: XCode version: Version 12.0 (12A7209)
MacOS version: MacOS Catalina 10.15.7 (19H2)
Is this a bug in XCode?
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'GCDWebServer/GCDWebServer.h' file not found
How to fix it?