Unity Ads and Archiving with Xcode

Hi there,

Working on my first game project and I'm really at a loss here. I have Unity Ads installed in my mobile game project and it works perfectly fine in Unity and if I directly upload a build from Xcode to my iPhone. If I try to Archive the build in Xcode and load it for Distribution on the App Store, all of the Ads don't play. I'm not sure how to see if TestFlight is throwing any errors with regards to the Ads, but everything else in the game works perfectly fine including IAPs.

I'd greatly appreciate any suggestions, guidance, or just outright instructions.

Thanks so much in advance!

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