How to import FBX SDK into my Swift project?

Hello everyone, I want to add FBX capabilities to my app so I downloaded and installed the FBX SDK for iOS from the Autodesk website. But when it came to setting up the sdk for my Xcode project, the only article I could find was from 2014 and the guide is outdated and doesn't work anymore. I do not know a lot about c or working with frameworks/APIs, so I need some help getting this set up... Thanks for any help in advance!

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Yes, I am also trying in this area and found that I cannot find any relevant teaching case references. I have done everything I need to do according to the previous teaching method, but I still cannot successfully call the libfbxsdk. a method in Swift. I'm not sure where the problem is, but I hope there are some reference cases. I would like to know if it's a problem with calling Swift or with FBXSDK. I deliberately wrote an . a file in Mac and successfully called C++functions in Swift, but I still don't know how to successfully call the function of fbxsdk.