Hi,
When I try to import the com.apple.unityplugin.core-1.0.3.tgz package into Unity from my Windows development machine I get lots of errors like :
Library\PackageCache\com.apple.unityplugin.core@077039b365c9\Editor\AppleBuildStep.cs(48,136): error CS0246: The type or namespace name 'PlistDocument' could not be found (are you missing a using directive or an assembly reference?)
Is it possible to get around this so I can develop on Windows?
Thanks
DId you solve it ? How did you generate the package ? I need to find it and I only have windows
You have to build these plugins as packages on a MacOS machine, afaik.
The problem occurs when you, for example, submit to a source control repo, and then pull to a Windows machine and try to open in Unity, even if you're in iOS build mode.