Bug: Apple's Unity Plugins break the editor

Looks like there's a fatal incorrect line in apple's unity plugins. It's easy to fix by editing that line in every file or by forcing your whole team to install extra modules to unity, but should probably be fixed. All of them start with "#if UNITY_EDITOR_OSX" Which is wrong because there are IOS-specific calls inside the code files, so I'm getting devs pinging me about their unity booting up and it saying IOS not found since they are on MAC without the IOS support installed.

Ideally we would be able to use the lightest version of the editor since our builds are only done on the cloud.