I'm trying to do a very specific WebRTC setup in my app to stream media from a native app into a WKWebview, all purely on-device.
Since the environment is pretty controlled, I skip all the usual signalling server/handshake side of things, and just use loopback + a manual SDP (session description) exchange to get the connection started.
This works in the app, but not in the appclip. I assume there are some networking limitations (as the docs mention CFSockets and a few other networking features aren't available). Is there anywhere that specifies the full networking restrictions (or even better, whats allowed) inside App Clips?
I'm using Googles WebRTC framework, which I don't think requires any additional Apple Frameworks, but will be trying to open various ports etc. If I could know the restrictions present on App Clips I could likely find a workaround since I control the SDPs including setting what IP/port combo to use, and whether to use UDP/TCP.