Is Unity's Unbounded Volume Shared Space or Full Space?

Hi, I am currently watching the Create immersive Unity apps video from WWDC23. I am posting this question because a question arose while watching the video.

First, look at the following, which is explained in the session

Because you're using Unity to create volumetric content that participates in the shared space, a new concept called a volume camera lets you control how your scene is brought into the real world.

A volume camera can create two types of volumes, bounded and unbounded, each with different characteristics.

Your application can switch between the two at any time.

https://developer.apple.com/videos/play/wwdc2023/10088/?time=465

 

Your unbounded volume displays in a full space on this platform and allows your content to fully blend with passthrough for a more immersive experience.

https://developer.apple.com/videos/play/wwdc2023/10088/?time=568

At first, we explain that there are two types of volumetric content in Shared Space: bounded volume and unbounded volume.

However, when we get to the description of unbounded volume, it is changed to Full Space.

Is Full Space correct for unbounded volume, not Shared Space?

Best regards.

P.S. I felt uncomfortable with the title Create immersive Unity apps. The first half of the presentation was about Unity development and Shared Space's Bounded Volume, and I felt that Bounded Volume apps are far from immersive.

Apple's definition of immersive in spatial computing was vague.

Sadao Tokuyama

https://1planet.co.jp/

https://twitter.com/tokufxug