Apple Vision Pro Support for Unity Programmable Shaders

Hi, I have a question about Apple Vision Pro's support for Unity programmable shaders.

Shaders applied to Material are not supported.

RenderTextures are supported. (Can be used as texture input to Shader Graph for display through RealityKit.)

Regarding the above, are Shared Space, Full Space, and Full immersive space all covered?

Is Full immersive space irrelevant because it is Metal and not RealityKit?

Best regards.

Sadao Tokuyama

https://1planet.co.jp/

https://twitter.com/tokufxug