SceneKit Xcode 15 Beta3

Previously art work used and porting a complex 3D mechanical Clock I am running into constant build errors using my previous art work .scn files I had some success converting my .usdz original to .scn file some convert but most just being in the art folder of the build environment cause this crash and are no longer compatible I use the same art work of gears and parts in UNITY build environment without any build issues most of my clocks have up to 35 different interacting parts These are replicas of classical clock mechanism

Is any one else having problems with similar .scn files [?]

  • Sorry forgot to mention this the instant crash error error seems to be some what bogus any way : Command CodeSign failed with a nonzero exit code

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