Hello,
I'm facing an issue with Xcode 15 and iOS 17: it seems impossible to get AVAudioEngine's audio input node to work on simulator.
- inputNode has a 0ch, 0kHz input format,
- connecting input node to any node or installing a tap on it fails systematically.
What we tested:
- Everything works fine on iOS simulators <= 16.4, even with Xcode 15.
- Nothing works on iOS simulator 17.0 on Xcode 15.
- Everything works fine on iOS 17.0 device with Xcode 15.
More details on this here: https://github.com/Fesongs/InputNodeFormat
Any idea on this? Something I'm missing?
Thanks for your help 🙏
Tom
PS: I filed a bug on Feedback Assistant, but it usually takes ages to get any answer so I'm also trying here 😉