LineRenderers not showing up in PolySpatial workflow

I have a Unity project that I have moved to URP to work with the Vision Pro's PolySpatial framework. I have it to the point that everything in my scene loads into the Simulator except for LineRenderers, even with URP/Lit shaders. Is there something special I need to do to make these visible?

Replies

Turns out it isn't supported in PolySpatial yet: Unity Docs

Found a place to Upvote this in Unity's roadmap: https://portal.productboard.com/unity/77-unity-visionos-roadmap/tabs/272-mr-immersive-features under "Improved Graphics Support".