any example based on SpriteKit for getting started ?

Background: This is a question asking for a good example of SpriteKit from a very new iOS developer who is investigating for starting an iOS 2D game project.

As I explored in the official apple development doc, to dev a 2D game SpriteKit is the very framework I am looking for.

There have been some clear and succinct words for any API and class documented in the reference spec when I started a project in Xcode. However I haven't been able to finish the project as having no any general idea about what is always needed of a typical game using the framework.

Question: As an experienced Java Spring programmer I believe that I am needed a brief example to get started with the SpriteKit framework which provides me an idea of necessary steps for a 2D game.

Replies

There are two books that I would recommend to learn SpriteKit, one paid and one free. The paid one is Apple Game Frameworks and Technologies.

https://pragprog.com/titles/tcswift/apple-game-frameworks-and-technologies/

The free one is 2D Apple Games by Tutorials. It covers SpriteKit. You may also have to deal with changes in Xcode since the book was published. You can download the book from Kodeco's deprecated book repository.

https://github.com/kodecocodes/deprecated-books

The site Check Sim Games has introductory SpriteKit articles.

https://www.checksimgames.com/