RealityKit framework crash: cv3d::applecv3d::concurrent_sd::SurfaceDetection::PushAndDetect

I have a RealityKit based app in TestFlight and I see the following crash happening twice.

It appears to be coming from the RealityKit framework itself in cv3d::applecv3d::concurrent_sd::SurfaceDetection::PushAndDetect has anyone seen this before and have you discovered what is causing it?

Thread 32 Crashed:
0   libsystem_kernel.dylib        	0x00000001cfd81fbc __pthread_kill + 8 (:-1)
1   libsystem_pthread.dylib       	0x00000001f271f680 pthread_kill + 268 (pthread.c:1681)
2   libsystem_c.dylib             	0x000000019069ab90 abort + 180 (abort.c:118)
3   Recon3D                       	0x0000000211b8cd7c cv3d::acv::surfacedetection::DepthMapPlaneDetector::detect(cv3d::esn::arr::ArrayView<float const, cv3d::esn::dim::DX<2u>, float const*>, cv3d::esn::arr::ArrayView<float const, cv3d::esn::dim::DX<2u... + 6136 (DepthMapPlaneDetector.cpp:346)
4   Recon3D                       	0x0000000211bb0fe4 cv3d::acv::surfacedetection::SurfaceDetector::detectAndTrack(cv3d::acv::surfacedetection::SurfaceDetector::DetectAndTrackWithDepthParams const&) + 844 (SurfaceDetector.cpp:635)
5   Recon3D                       	0x000000021142fd24 cv3d::applecv3d::concurrent_sd::SurfaceDetection::PushAndDetect(cv3d::applecv3d::concurrent_sd::InputSemanticsWithDepthBundle const&) + 2672 (SurfaceDetection.cpp:645)
6   Recon3D                       	0x00000002114678ec cv3d::kit::concurrency::detail::ProcessorInputMessageHandlingStrategy<cv3d::applecv3d::concurrent_sd::InputSemanticsWithDepthBundle, std::experimental::expected<cv3d::applecv3d::concurrent_sd::Surf... + 92 (ProcessorInputMessageHandlingStrategy.h:136)
7   Recon3D                       	0x00000002114675b4 std::__1::__function::__func<void cv3d::kit::concurrency::detail::Processor<cv3d::applecv3d::concurrent_sd::InputSemanticsWithDepthBundle, std::experimental::expected<cv3d::applecv3d::concurrent_sd... + 184 (function.h:356)
8   Recon3D                       	0x0000000211794330 void std::__1::__invoke_void_return_wrapper<void, true>::__call<std::__1::future<void> cv3d::esn::thread::IWorkQueue::DispatchAsync<void>(std::__1::function<void ()>&&)::'lambda'()&>(std::__1::futu... + 68 (invoke.h:487)
9   Recon3D                       	0x0000000212387830 dispatch_async_C_CallBack + 76 (GrandCentralDispatchUtil.cpp:94)
10  libdispatch.dylib             	0x00000001905e2300 _dispatch_client_callout + 20 (object.m:561)
11  libdispatch.dylib             	0x00000001905e9964 _dispatch_lane_serial_drain + 956 (queue.c:3885)
12  libdispatch.dylib             	0x00000001905ea3f8 _dispatch_lane_invoke + 432 (queue.c:3976)
13  libdispatch.dylib             	0x00000001905eb6a8 _dispatch_workloop_invoke + 1756 (queue.c:4485)
14  libdispatch.dylib             	0x00000001905f5004 _dispatch_root_queue_drain_deferred_wlh + 288 (queue.c:6913)
15  libdispatch.dylib             	0x00000001905f4878 _dispatch_workloop_worker_thread + 404 (queue.c:6507)
16  libsystem_pthread.dylib       	0x00000001f271b964 _pthread_wqthread + 288 (pthread.c:2629)
17  libsystem_pthread.dylib       	0x00000001f271ba04 start_wqthread + 8 (:-1)