collision detecting is not working in my Watch app

Wanted to reach out for some assistance with troublshooting my watch app not detecting collision, I have set up a few breakpoints and determined that it is not running the game over struct even if it had detected the collision, I have also tried to generate a log file when a collision is detected and that does not work either. I have considered that the objects may not be on the same layer so they are now in the same zstack.

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We're having trouble understanding what you're asking about. Can you provide a code snippet and/or some more context so we can understand what your expectation is and what you're experiencing instead?