Object Capture to USDZ Scaling

Im trying to take an object capture, and scale it. What I did so far is create a Reality Composer project, insert the .objcap file into the project, and then scaled it from 100%, to 200%. I then extracted it as a USDZ. it just won't show up in the Xcode preview now, and im not sure why it doesn't show. Is there any way to fix this? im going crazy trying to find a fix for this to work.

Accepted Reply

Found a solution, I just took the USDZ file and put it into blender, then scaled the object I scanned in there. I then exported it as a GLB file, and put it into reality converter to export it as a USDZ file.

Replies

Found a solution, I just took the USDZ file and put it into blender, then scaled the object I scanned in there. I then exported it as a GLB file, and put it into reality converter to export it as a USDZ file.