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App information
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Platform version information
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App privacy
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Age ratings
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Required, localizable, and editable properties
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App bundle information
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App pricing and availability
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App and submission statuses
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App build statuses
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App Store localizations
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App Store pricing and availability start times by country or region
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App Sandbox information
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App review information
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Maximum build file sizes
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Export compliance documentation for encryption
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TestFlight tester information
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Beta tester feedback
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App preview specifications
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Screenshot specifications
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Role permissions
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User notifications
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Generate catalog reports
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App catalog report
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Game Center achievement catalog report
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Game Center leaderboard catalog report
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In-app purchases catalog report
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In-app purchase types
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In-app purchase information
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Auto-renewable subscription information
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Pricing and availability
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In-app purchase statuses
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In-app purchase localization statuses
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Auto-renewable subscription price increase thresholds
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In-app event statues
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In-app event badges
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Media and audio specifications
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Leaderboards
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Achievements
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Group properties
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App version properties
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App metrics
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App Clip metrics
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In-app event metrics
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Performance metrics
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App analytics filters and dimensions
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Product page optimization
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Payment information
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Financial report fields
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Transaction tax report fields
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Apple legal entities
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Currency codes
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Financial report regions and currencies
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Minimum payment threshold
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Summary Sales Report
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Sales Events Report
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Pre-Order Report
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Subscription Report
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Subscription Event Report
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Subscriber Report
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Subscription Offer Redemption Report
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Magazines & Newspapers Report
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Report file names
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Subscription events
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Promotional codes
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Product type identifiers
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Cancellation reasons
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Sales and Trends metrics and dimensions
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Sales and Trends reports availability
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Banking information
In-app event badges
Badge |
Description |
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Live Event |
Activities that occur in real-time that all users can experience simultaneously — for example, a sports match or live-streamed concert. These events should provide users with new content, features, or goods. |
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Premiere |
First-time availability of content or media — for example, newly released movies or audio. |
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Challenge |
Activities encouraging the user to achieve a goal before the event ends — for example, a fitness challenge in a workout app or beating a certain number of levels in a game. |
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Competition |
Activities in which users compete against one another for the highest ranking or to win rewards — for example, a tournament where players battle to win the most matches. |
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New Season |
Introducing new content, storylines, or media libraries — for example, a new season of a television show or a new battle pass in a game. |
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Major Update |
Introducing significant new features, content, or experiences – for example, the launch of new game modes or levels. These events go beyond minor enhancements like UI adjustments or bug fixes. |
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Special Event |
Limited-time events that aren't captured by another event badge, possibly spanning multiple activities or experiences — for example, an event featuring a collaboration. These events should provide users with new content, features, or goods. |