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When I try to install the Game Porting Toolkit with Homebrew, it gives me an error:
ld: building exports trie: duplicate symbol '_av_ac3_parse_header' clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [libavdevice/libavdevice.60.dylib] Error 1
What am I supposed to do ?
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Hi all, I have tried a simple search and ended up here. I am trying to debug an issue with testing my game using GPTK. It looks like the usual debug flags do not apply to GPTK, anyone have an idea of how I can see what is being called through the GPTK or wine as my game loads? I am getting a generation error and I believe a dll is responsible as it checks for CPU id, I assume something is missing in wine's windows structure or isn't in the wrapper's windows registry or this is an api not implemented fully. I am not sure how to debug this or see what is really going on at this point. Any help is greatly appreciated.
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I followed the instruction from this page
https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit#Game_compatibility_list
to install the toolkit. Everything worked fine until I ran the command brew -v install apple/apple/game-porting-toolkit. It threw the following error:
Error: apple/apple/game-porting-toolkit 1.0 did not build
Logs:
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/00.options.out
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/wine64-build
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make.cc
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/01.configure
/Users/user_name/Library/Logs/Homebrew/game-porting-toolkit/02.make
Do not report this issue to Homebrew/brew or Homebrew/homebrew-core!
Error: You are using macOS 14.
We do not provide support for this pre-release version.
It is expected behaviour that some formulae will fail to build in this pre-release version.
It is expected behaviour that Homebrew will be buggy and slow.
Do not create any issues about this on Homebrew's GitHub repositories.
Do not create any issues even if you think this message is unrelated.
Any opened issues will be immediately closed without response.
Do not ask for help from Homebrew or its maintainers on social media.
You may ask for help in Homebrew's discussions but are unlikely to receive a response.
Try to figure out the problem yourself and submit a fix as a pull request.
We will review it but may or may not accept it.
Did anyone have the same issue and found a fix for it?
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I am attempting to install steam to start running games but I cant get past the "ditto /Volumes/Game\ Porting\ Toolkit1.0/lib/ brew --prefix game-porting-toolkit/lib/" because whenever I run this command it says "ditto: Cannot get the real path for source '/Volumes/Game Porting Toolkit1.0/lib/'" May I please get some help
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InstallAware Software has published an open source GUI to automate all of the command line chores involved in getting Apple's Game Porting Toolkit up and running:
https://github.com/installaware/AGPT
Features:
Uninstalls Homebrew for Apple Silicon if it is already present (as mandated by the Apple Game Porting Toolkit)
Installs Homebrew x86_64
Installs Wine
Configures Wine settings for Windows
(optional) Copies over Apple Game Porting Toolkit binaries to accelerate DirectX 12 games running on Apple Silicon when the DMG download from Apple Developer is locally available
(optional) Installs the manually supplied version of Xcode Command Line Tools when the DMG download from Apple Developer is locally available (Xcode Command Line Tools are automatically set up by Homebrew unless you're running macOS Sonoma)
Installs arbitrary Windows software, including games
Runs previously installed Windows Software, including Wine supplied default tools (File Manager, Registry Editor, "reboot" tool, App Uninstaller, Task Manager, Notepad, Wordpad, Internet Browser); supports passing custom command line parameters to launched apps
Does not require macOS Sonoma or Apple Silicon
Supports Apple Intel hardware and earlier macOS versions through standard Wine functionality (running 3D games at high performance using your non-Apple Silicon embedded/dedicated GPUs)
In addition to locally downloading and building the sources yourself using the repository above (and creating your own forks), you may also download a pre-built DMG, notarized by Apple and thus safe and free of security limitations - providing you with a single-click experience to run any Windows software on your Mac today:
https://www.installaware.com/iamp/agpt.dmg
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Using GPTK beta3, when launching steam from Sonoma b5 VM (launched from latest UTM 4.3.5) is says :
D3DM: D3DMetal requires Apple silicon and macOS 14.0 Sonoma or higher
command used to launch steam:
gameportingtoolkit ~/my-game-prefix 'C:\Program Files (x86)\Steam\steam.exe'
GPTK was compiled/installed fine using x86 homebrew and Xcode 15b6 command line tools.
gameportingtoolkit have been copied to /usr/local/bin as to unmount GPTK image.
On a M2 Pro 12 CPU/19GPU Mac mini, 32GB. (8 performance core and 20 GB ram allocated to the VM)
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When I try to launch Star Wars Battlefront II 2017 I get an error that my AMD Radeon driver version is unknown. I found a solution for dxvk. Add:
dxgi.customDeviceId = 10de
dxgi.customVendorId = 1c06
into dxvk.conf. How can I fix that using Game Porting Toolkit?
Screenshot - https://drive.google.com/file/d/1ueSDesizkJDcc6XufyB295k4JqhEL-bb/view?usp=share_link
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I updated my game porting toolkit, but this popped up
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How do I fix this, I type brew upgrade in terminal and this popped up.
Error: Cannot install in Homebrew on ARM processor in Intel default prefix (/usr/local)!
Please create a new installation in /opt/homebrew using one of the
"Alternative Installs" from:
https://docs.brew.sh/Installation
You can migrate your previously installed formula list with:
brew bundle dump
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I have a Macbook Pro 16 M1Pro 16Gb Ram MacOS 14 Sonoma Beta 4 and GPT 1.0.2 and currently testing Diablo 4 V 1.04 (latest Update on 08.08.2023).
The game is awesome and it runs in 2560x1440 in 50-60fps on my 4K-LG Display over HDMI very smoothly, until .... see Problem 1 and Problem 2
Graphics details are in full detail. smooth shadows and even FSR2 works perfectly.
Diablo4 needs around 9-11 GB Ram on my system.
There are no background activities running!
Problem 1: exploring new areas causes Ram Buffer overflow, freezes the screen, and crashes, and a new system reboot is needed.
Problem 2: when trying to buy/sell an item, or just the characters menu will be opened, the game freezes. A game reboot is necessary!
While running the HUD in games I can see what's going on and could analyze, that while it's the case Problem 1 and Problem 2 happening, The RAM jumps from 9-11 GB to 16-18 GB.
This is much more than the System can deliver and cause the screen freezes and crash. Either the whole system reboot or mostly just the game reboot is needed.
Would be very nice if Apple could fix/adjusts GPT in the next versions of Diablo 4.
Many thanks in advanced
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Error: Failure while executing; /usr/bin/env /usr/local/Homebrew/Library/Homebrew/shims/shared/curl --disable --cookie /dev/null --globoff --show-error --user-agent Homebrew/4.1.3\ \(Macintosh\;\ Intel\ Mac\ OS\ X\ 14.0\)\ curl/8.1.2 --header Accept-Language:\ en --retry 3 --fail --location --silent --head https://mirrors.ustc.edu.cn/homebrew-bottles/bison-3.8.2.ventura.bottle.tar.gz exited with 35.
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InstallAware Software has ported InstallAware for Windows Installer to macOS and Linux. Powered by its Native Engine (no MSI files outside of Windows), InstallAware Multi Platform strives to make the transition as easy for you as possible:
o If you're an existing InstallAware user, just load and recompile your existing projects. All your scripts, localizations, and custom dialogs work seamlessly on your new platforms. We've written a lot of code to ensure your existing installations run as intended on your new macOS and Linux targets - compiled virtually, if not literally, verbatim!
o If you're new to InstallAware, we try to anticipate and bridge the conceptual chasms which you would need to be crossing as a part of the porting. For instance, our Create File Type command implements and registers a shim application on macOS which launches your actual handler, passing the opened file as your application's first command line parameter. That's not quite how it normally works on macOS, but that's the point.
You may download our latest Release Candidate 0 build below, which doesn't time out or have any other restrictions. Please contact us for complimentary game porting licenses:
https://www.installaware.com/installaware-multi-platform.htm
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`shauryajetty@Shauryas-MBP ~ % brew -v install apple/apple/game-porting-toolkit
Warning: apple/apple/game-porting-toolkit 1.0.2 is already installed,
it's just not linked.
To link this version, run:
brew link game-porting-toolkit
Error: /usr/local/opt/game-porting-toolkit is not a valid keg`
how the heck do I fix this?? I am on macOS 14 dev beta 3, and my computer ran out of battery during the install (face palm) but then it stopped and I tried install Game Porting Toolkit and got this. I tried the command but nothing happened.
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I cannot get the game porting kit installed. After I install the kit
(with: brew -v install apple/apple/game-porting-toolkit) it shows an error message.
I think it has todo with the step before. When I want to "apple tap" (brew tap apple/apple http://github.com/apple/homebrew-apple) there is no answer, it just moves to the next line. Is it only me, or is there a solution ?
Thank you
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my code: gameportingtoolkit ~/my-game-prefix ~/Downloads/EAappInstaller.exe
my error:
Thanks in advance.
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"I have successfully installed it. However, when I try to launch the launcher, the screen does not appear.
It seems to be a problem with the security module.
What could be the issue? Even when I try to check the logs,
I'm not sure where to look."
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Hi all,
I installed the game porting toolkit, installed Battle.net.exe, and finished downloading Diablo IV. Clicking the Play button returns "No GPUs found! A GPU is required to play Diablo IV. This might occur if you are currently installing GPU drivers."
Could anyone tell me how to fix this issue? How can I install the driver and run the game? I am not good at typing command lines so I really appreciate it if you guys can show me some codes to fix it.
Thanks!
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Whenever I try launching CSGO through steam I always get a blank screen with and error saying "Failed to initialize NVAPI with error (0xFFFFFFFE), which is required when running NVIDIA hardware, Your drivers may be corrupt or out of date." Does anyone no how to fix this error
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First: Do you know any way to install a browser? I tried with Chrome, Edge and OperaGX. One of the games requires logging in via discord and the authorization page starts for me in a browser on a mac (probably it will also be required to set it as default to open page).
Second question: How can I uninstall programs?
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Hi,
When trying to run Steam. The gamepad controller doesn't show up. However on Sonoma, the Gamepad is working perfectly fine. Any resolution for this?