Game Porting Toolkit

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Provides an emulation environment to run your existing, unmodified Windows game on the Mac.

Posts under Game Porting Toolkit tag

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My MacBook Pro is M3 max, running macOS 14.4.1 (23E224), with Xcode 15.3 and Command_Line_Tools_for_Xcode_15.3 installed. When I tried to execute "brew -v install apple/apple/game-porting-toolkit", it reported the following error. Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/yuanmouren/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple I found the following error reasons in the console. /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:629:11: error: unknown type name 'SecTrustSettingsDomain' const SecTrustSettingsDomain domains[] = { ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:630:9: error: use of undeclared identifier 'kSecTrustSettingsDomainSystem' kSecTrustSettingsDomainSystem, ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:631:9: error: use of undeclared identifier 'kSecTrustSettingsDomainAdmin' kSecTrustSettingsDomainAdmin, ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:632:9: error: use of undeclared identifier 'kSecTrustSettingsDomainUser' kSecTrustSettingsDomainUser ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:640:18: warning: this function declaration is not a prototype [-Wstrict-prototypes] status = SecTrustSettingsCopyCertificates(domains[domain], &certs); ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:641:23: error: use of undeclared identifier 'noErr' if (status == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:31: warning: this function declaration is not a prototype [-Wstrict-prototypes] if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:51: error: use of undeclared identifier 'kSecFormatX509Cert' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ /private/tmp/game-porting-toolkit-20240414-2133-st99bv/wine/dlls/crypt32/unixlib.c:647:95: error: use of undeclared identifier 'noErr' if ((status = SecItemExport(cert, kSecFormatX509Cert, 0, NULL, &certData)) == noErr) ^ 2 warnings and 7 errors generated. make: *** [dlls/crypt32/unixlib.o] Error 1 make: *** Waiting for unfinished jobs.... How should I resolve this issue?
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My MacBook Air M1 has installed Mac OS Sonoma 14.3.1, and I tried to install game-poring-toolkit tonight. After the step which it requires me to input the command "brew -v install apple/apple/game-porting-toolkit", Terminal ran for minutes. But at the end this error appeared: Error: apple/apple/game-porting-toolkit 1.1 did not build. I don't know anything about coding and software. Could someone please tell me what cause this error and how to fix it after you read my post? I will appreciate your help!
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apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/jorge/Library/Logs/Homebrew/game-porting-toolkit/wine64-build
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Hi, Here I encountered an issue while building game-porting-toolkit 1.1. Below are the prints: =================================================== 2 warnings and 7 errors generated. make: *** [dlls/crypt32/unixlib.o] Error 1 make: *** Waiting for unfinished jobs.... ==> Formula Tap: apple/apple Path: /usr/local/Homebrew/Library/Taps/apple/homebrew-apple/Formula/game-porting-toolkit.rb ==> Configuration HOMEBREW_VERSION: 4.2.12 ORIGIN: https://github.com/Homebrew/brew HEAD: 780fbbc65e90fbe09629aba180a1839e9e7dbaf2 Last commit: 6 days ago Core tap JSON: 17 Mar 14:17 UTC Core cask tap JSON: 17 Mar 10:58 UTC HOMEBREW_PREFIX: /usr/local HOMEBREW_CASK_OPTS: [] HOMEBREW_MAKE_JOBS: 10 Homebrew Ruby: 3.1.4 => /usr/local/Homebrew/Library/Homebrew/vendor/portable-ruby/3.1.4/bin/ruby CPU: 10-core 64-bit westmere Clang: 15.0.0 build 1500 Git: 2.39.3 => /Applications/Xcode.app/Contents/Developer/usr/bin/git Curl: 8.4.0 => /usr/bin/curl macOS: 14.4-x86_64 CLT: 15.3.0.0.1.1708646388 Xcode: 15.3 => /Applications/XCode.app/Contents/Developer Rosetta 2: true ==> ENV HOMEBREW_CC: clang HOMEBREW_CXX: clang++ Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/mfhyy/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple
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Hi, I have a MBP 2023 M3 Max 64GB with 16 Core CPU ( 4 efficiency, 12 Performance) and 40C GPU. I've got a Game (Cities Skylines 2) successfully working using Whisky. However, only 4 Cores are reported to the game which leads to a situation where there are many calculations batched up while at the same time my CPU performance cores almost idle, while the efficiency cores are well utilized. I suspect this is because the game only sees 4 cores and has some logic to batch the calculations differently depending on how much cores are available. Is there a way to override how many cores the game sees? e.g. by using an environment variable or something? Thanks, Dominik
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by domdorn.
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I tried twice to install homebrew and I got a error message twice: Error: apple/apple/game-porting-toolkit 1.1 did not build Logs: /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/02.make /Users/omarzunun/Library/Logs/Homebrew/game-porting-toolkit/wine64-build If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple
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by omiisdope.
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I've ended up on here following the instructions from the installer for the community extender of AGPT, hoping to provide it the DMG for the official apple GPTK but when I followed the link in the installer, it wasn't there. I searched "GPTK and Game Porting Toolkit" to no avail. I'm running Sonoma on a 2023 M2 pro MBP with 32gb RAM, plenty powerful and up to date enough for me to have a genuine reason to use this tool. what gives? was it taken offline? if so, why?
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by JazRivvaz.
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I did not know that you can also get GPTK when you're working on an AppleTV app. I'm getting back into game programming so I booted up an app I installed on my AppleTV a few months ago and the display showed GPTK so I was able to see performance. Drew
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by DrewCoder.
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Translated Report (Full Report Below) Process: Asphalt8 [1703] Path: /Applications/Asphalt8.app/Contents/MacOS/Asphalt8 Identifier: com.gameloft.asphalt8 Version: 7.4.0 (5.0.144) Code Type: X86-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2023-11-22 19:06:58.3982 +0800 OS Version: macOS 14.1.1 (23B81) Report Version: 12 Anonymous UUID: AEBBC989-7D55-FCAB-97CE-851A3B261A43 Sleep/Wake UUID: A1667D0D-B0AE-49E2-A94C-7E34B07BA5B8 Time Awake Since Boot: 1308 seconds Time Since Wake: 444 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x00000000000000c0 Exception Codes: 0x0000000000000001, 0x00000000000000c0 Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11 Terminating Process: exc handler [1703] VM Region Info: 0xc0 is not in any region. Bytes before following region: 140737487834944 REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL UNUSED SPACE AT START ---> shared memory 7ffffff81000-7ffffff82000 [ 4K] r-x/r-x SM=SHM Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 Asphalt8 0x10ecdfda2 0x10d56e000 + 24583586 1 Asphalt8 0x10ecdfac5 0x10d56e000 + 24582853 2 Asphalt8 0x10ec30adb 0x10d56e000 + 23866075 3 Asphalt8 0x10d7fecc9 0x10d56e000 + 2690249 4 Asphalt8 0x10ec103c6 0x10d56e000 + 23733190 5 Asphalt8 0x10d57b89d 0x10d56e000 + 55453 6 Asphalt8 0x10d57bc85 0x10d56e000 + 56453 7 Asphalt8 0x10d575947 0x10d56e000 + 31047 8 CoreFoundation 0x7ff81b872ef6 CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER + 137 9 CoreFoundation 0x7ff81b902cac ___CFXRegistrationPost_block_invoke + 86 10 CoreFoundation 0x7ff81b902bfd _CFXRegistrationPost + 530 11 CoreFoundation 0x7ff81b842e49 _CFXNotificationPost + 826 12 Foundation 0x7ff81c72422e -[NSNotificationCenter postNotificationName:object:userInfo:] + 82 13 AppKit 0x7ff81edf603a -[NSApplication _postDidFinishNotification] + 311 14 AppKit 0x7ff81edf5d82 -[NSApplication _sendFinishLaunchingNotification] + 215 15 AppKit 0x7ff81edf3e27 -[NSApplication(NSAppleEventHandling) _handleAEOpenEvent:] + 542 16 AppKit 0x7ff81edf3a7c -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 679 17 Foundation 0x7ff81c74cd4e -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 308 18 Foundation 0x7ff81c74cb61 _NSAppleEventManagerGenericHandler + 80 19 AE 0x7ff8228ea9da 0x7ff8228df000 + 47578 20 AE 0x7ff8228ea228 0x7ff8228df000 + 45608 21 AE 0x7ff8228e3b7d aeProcessAppleEvent + 409 22 HIToolbox 0x7ff8265f3664 AEProcessAppleEvent + 55 23 AppKit 0x7ff81ededbae _DPSNextEvent + 1689 24 AppKit 0x7ff81f6e1348 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1304 25 AppKit 0x7ff81eddedfa -[NSApplication run] + 603 26 AppKit 0x7ff81edb2e10 NSApplicationMain + 816 27 Asphalt8 0x10d586484 0x10d56e000 + 99460 28 dyld 0x7ff81b41a3a6 start + 1942
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I am attempting to install Apple's Game Porting Toolkit. I have been following the 'read me' instructions that Apple provides when you install the Game Porting Toolkit package on Apple's developer website. I ran $ brew -v install apple/apple/game-porting-toolkit, which downloaded for around 20 minutes before it reached: ==> Pouring pkg-config--0.29.2_3.sonoma.bottle.tar.gz ln -s ../Cellar/pkg-config/0.29.2_3/bin/pkg-config pkg-config ln -s ../../Cellar/pkg-config/0.29.2_3/share/aclocal/pkg.m4 pkg.m4 ln -s ../../Cellar/pkg-config/0.29.2_3/share/doc/pkg-config pkg-config ln -s ../../../Cellar/pkg-config/0.29.2_3/share/man/man1/pkg-config.1 pkg-config.1 Error: No such file or directory @ rb_sysopen - /Users/anna/Library/Caches/Homebrew/downloads/c5b6da58fb5d679eeb1765833596e7394625255fb46b165955fc4c4de746080e--pkg-config--0.29.2_3.sonoma.bottle.tar.gz I am completely stumped as to what to do in this case. I've tried uninstalling and reinstalling homebrew, trying to install GPTK on a fresh user on my mac, and running brew cleanup and trying to GPTK install again. I would really appreciate any help or suggestions for me to fix this! This is the output of brew doctor: Please note that these warnings are just used to help the Homebrew maintainers with debugging if you file an issue. If everything you use Homebrew for is working fine: please don't worry or file an issue; just ignore this. Thanks! Warning: Unbrewed dylibs were found in /usr/local/lib. If you didn't put them there on purpose they could cause problems when building Homebrew formulae, and may need to be deleted. Unexpected dylibs: /usr/local/lib/libtlImageIO.dylib /usr/local/lib/libtliadjust50.dylib /usr/local/lib/libtliclean30.dylib /usr/local/lib/libtlidejpeg40.dylib /usr/local/lib/libtlieffecta11.dylib /usr/local/lib/libtlieffecta12.dylib /usr/local/lib/libtliinfocus10.dylib /usr/local/lib/libtlistar10.dylib And this is the output of brew config HOMEBREW_VERSION: 4.1.20 ORIGIN: https://github.com/Homebrew/brew HEAD: d3d51d3448966b5250b5c60110c945040054803d Last commit: 8 days ago Core tap JSON: 19 Nov 22:15 UTC HOMEBREW_PREFIX: /usr/local HOMEBREW_CASK_OPTS: [] HOMEBREW_DISPLAY: /private/tmp/com.apple.launchd.6zCg6FefHr/org.macosforge.xquartz:0 HOMEBREW_MAKE_JOBS: 10 Homebrew Ruby: 2.6.10 => /System/Library/Frameworks/Ruby.framework/Versions/2.6/usr/bin/ruby CPU: 10-core 64-bit westmere Clang: 15.0.0 build 1500 Git: 2.39.3 => /Library/Developer/CommandLineTools/usr/bin/git Curl: 8.1.2 => /usr/bin/curl macOS: 14.1.1-x86_64 CLT: 15.1.0.0.1.1699597245 Xcode: 15.1 => /Applications/Xcode-beta.app/Contents/Developer Rosetta 2: true
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I am trying to run a .NET application, Tooll3 with the Game Porting Toolkit on an M2 Max and I keep getting the following error: 018c:err:virtual:virtual_setup_exception stack overflow 2816 bytes in thread 018c addr 0x6811c52b stack 0x20500 (0x20000-0x21000-0x1a0000) Is there any way to get a better stack trace to narrow down where the problem could lie?
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by tanis.
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I followed the instructions from the .dmg to install gpt. Everything worked fine until I ran the command brew -v install apple/apple/game-porting-toolkit. It threw the following error: apple/apple/game-porting-toolkit 1.0.4 did not build Logs: /Users/stepanegorov/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/stepanegorov/Library/Logs/Homebrew/game-porting-toolkit/wine64-build /Users/stepanegorov/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/stepanegorov/Library/Logs/Homebrew/game-porting-toolkit/02.make.cc /Users/stepanegorov/Library/Logs/Homebrew/game-porting-toolkit/01.configure /Users/stepanegorov/Library/Logs/Homebrew/game-porting-toolkit/02.make If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple I use MacBook air m2 and i have no idea how to fix it
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by Ssier.
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I installed and configured all the environments follow the Read Me.rtf and then installed Steam with this command. gameportingtoolkit ~/my-game-prefix ~/Downloads/SteamSetup.exe. After installation, when I first opened steam.exe, it shows me this and installing update. It seems normal at this point. Then the window disappeared, and so is the steam icon in the dock. The terminal window is also unable to enter new commands. I don't know how to kill the steam.exe, so I just close this terminal window and open a new one. No matter how many times I tried with this, there is nothing happened. gameportingtoolkit ~/my-game-prefix 'C:\Program Files (x86)\Steam\steam.exe' If I try this command, MTL_HUD_ENABLED=1 WINEESYNC=1 WINEPREFIX=~/my-game-prefix $(brew --prefix game-porting-toolkit)/bin/wine64 'C:\Program Files (x86)\Steam\steam.exe' the steam icon will appears in the Dock but it always shows no available window. at the same time, too many logs come up and seem to never stop (I suspect they're duplicate messages form a certain location, but since I can't quiet understand what they are talking about, so I just copied some of them and put them in the attachment). I was wondering if it might have something to do with the error message when create the new Wine prefix, but this error message didn't seem to affect either the appearance of the “Wine configuration” window or the configuration. Anyone else having the same issues? I really don't know what went wrong. Thank you all for your patience in reading! part of log
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Hi there, I'm currently trying to install the game porting toolkit on my M2pro Mac Mini. (MacOS Sonoma 14.0) As the InstallAware AGPT-Installer always failed with "error 1" (..check disk space blabla) I tried the installation using the console and the steps described here: https://www.applegamingwiki.com/wiki/Game_Porting_Toolkit But: The general installation step always fails: brew -v install apple/apple/game-porting-toolkit It results in the following error: Error: apple/apple/game-porting-toolkit 1.0.4 did not build Logs: /Users/jgruen/Library/Logs/Homebrew/game-porting-toolkit/00.options.out /Users/jgruen/Library/Logs/Homebrew/game-porting-toolkit/wine64-build /Users/jgruen/Library/Logs/Homebrew/game-porting-toolkit/01.configure.cc /Users/jgruen/Library/Logs/Homebrew/game-porting-toolkit/01.configure If reporting this issue please do so to (not Homebrew/brew or Homebrew/homebrew-core): apple/apple If you scroll up, you can see the likely source of the problem: ... checking for ft2build.h... yes checking for -lfreetype... not found configure: error: FreeType 64-bit development files not found. Fonts will not be built. Use the --without-freetype option if you really want this. ... Note that I also have XCode 15.0 installed. FreeType is also available under /usr/local/opt/ All previous steps were ok. This one fails. How can I "install" the 64 bit development version? By the way I also have the include files, so some kind of FreeType dev code is here. (/usr/local/include/freetype2/ft2build.h for example) Any help or idea would be cool.
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by GMcGreen.
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While my GPTK setup works fine with games like Rocket League, any Unity made game will freeze when a joystick input is given. I've tested this with 'Zeepkist' and 'Engine Evolution 2021', both have full steam controller support enabled. If I run the GPTK game in foreground, right after moving the joystick, this error is logged: 0bac:fixme:rawinput:rawinput_from_hardware_message Unhandled rawinput type 0x100 This only happens when Steam is running. For example, running the 'Zeepkist' .exe manually while Steam is NOT RUNNING, the controller works fine! Most of the time this results in a crash throwing: 0bbc:fixme:dbghelp:SymLoadModuleExW Unsupported Flags 00000005 for (null) 0bbc:fixme:dbghelp:SymLoadModuleExW Unsupported Flags 00000005 for (null) 0bbc:fixme:dbghelp:SymRegisterFunctionEntryCallback64 (0000000000000084 0000000140036E50 2508e0): stub! wine: Unhandled page fault on read access to 0000001BFFFFFFE4 at address 000000006E73B991 (thread 0bac), starting debugger... 0bbc:fixme:file:CancelSynchronousIo (000000000000007C): stub 0810:fixme:imm:ImeSetActiveContext (0x36ed10, 1): stub 0810:fixme:imm:ImmReleaseContext (000000000009020A, 000000000036ED10): stub I would love to play Unity games using GPTK. Please suggest any tips/tricks to resolve this issue.
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by 0stone0.
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Warning: apple/apple/game-porting-toolkit 1.0.4 is already installed and up-to-date. To reinstall 1.0.4, run: brew reinstall game-porting-toolkit dmitrxx@MacBook-Pro-Dima ~ % WINEPREFIX=~/Win10 brew --prefix game-porting-toolkit/bin/wine64 winecfg Error: undefined method __prefix' for Homebrew:Module Please report this issue: https://docs.brew.sh/Troubleshooting /usr/local/Homebrew/Library/Homebrew/brew.rb:86:in ' zsh: no such file or directory: /bin/wine64 dmitrxx@MacBook-Pro-Dima ~ %
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by ffkfmfm.
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See attached for console output after launch. Search for "err". Once you get to the point where Origin can launch successfully, the game will attempt to launch for a second or two and then close. M1 Macbook Air running 14.0 (23A344), using Whisky to handle the creation and linking of bottles 0754: thread_get_state failed on Apple Silicon - faking zero debug registers 0750:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330. 06a0:fixme:d3d:wined3d_check_device_format_conversion output 0079CCB0, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 0758: thread_get_state failed on Apple Silicon - faking zero debug registers 0758:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330. 0760: thread_get_state failed on Apple Silicon - faking zero debug registers 0764: thread_get_state failed on Apple Silicon - faking zero debug registers 0768: thread_get_state failed on Apple Silicon - faking zero debug registers 076c: thread_get_state failed on Apple Silicon - faking zero debug registers 0770: thread_get_state failed on Apple Silicon - faking zero debug registers 0688:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0012FEB8 wine: Unhandled page fault on read access to 0000000000000000 at address 0000000000000000 (thread 06fc), starting debugger... 06a0:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFA, 0012FEB8 wine: Unhandled page fault on read access to 0000000000000000 at address 0000000140003035 (thread 070c), starting debugger... 067c:fixme:file:ReplaceFileW Ignoring flags 2 0798: thread_get_state failed on Apple Silicon - faking zero debug registers 0784:fixme:imm:ImeSetActiveContext (0x36b920, 1): stub 0784:fixme:imm:ImmReleaseContext (0000000000030276, 000000000036B920): stub 0794:fixme:imm:ImeSetActiveContext (0x36b920, 1): stub 0794:fixme:imm:ImmReleaseContext (00000000000202DA, 000000000036B920): stub 0640:fixme:cryptnet:check_ocsp_response_info check responder id 07a0: thread_get_state failed on Apple Silicon - faking zero debug registers 0640:fixme:cryptnet:check_ocsp_response_info check responder id 0778:fixme:imm:ImeSetActiveContext (0x36ed90, 1): stub 0778:fixme:imm:ImmReleaseContext (000000000001030E, 000000000036ED90): stub 07a8: thread_get_state failed on Apple Silicon - faking zero debug registers 07ac: thread_get_state failed on Apple Silicon - faking zero debug registers 078c:fixme:imm:ImeSetActiveContext (0x36ed90, 1): stub 078c:fixme:imm:ImmReleaseContext (0000000000010330, 000000000036ED90): stub 06f0:fixme:d3d:wined3d_guess_card_vendor Received unrecognized GL_VENDOR "Apple". Returning HW_VENDOR_NVIDIA. 06f0:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 06f0:fixme:d3d:wined3d_check_device_format_conversion output 000000000027DC30, device_type WINED3D_DEVICE_TYPE_HAL, src_format WINED3DFMT_B8G8R8X8_UNORM, dst_format WINED3DFMT_B8G8R8X8_UNORM stub! 07b0:err:d3d:wined3d_check_gl_call >>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ /private/tmp/game-porting-toolkit-20231007-39251-eze8n5/wine/dlls/wined3d/context_gl.c / 2330. steam-origin-launch.txt
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by Lyamc.
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Hi! I'm using MacOS Sonoma v14.0 on MacBook M1. But currently I cannot install Game Porting Toolkit. Could you help me please to fix this problem? ❯ softwareupdate --install-rosetta --agree-to-license By using the agreetolicense option, you are agreeing that you have run this tool with the license only option and have read and agreed to the terms. If you do not agree, press CTRL-C and cancel this process immediately. 2023-09-26 22:30:56.440 softwareupdate[6923:59484] Package Authoring Error: 042-54922: Package reference com.apple.pkg.RosettaUpdateAuto is missing installKBytes attribute Install of Rosetta 2 finished successfully ❯ arch -x86_64 zsh arch: posix_spawnp: zsh: Bad CPU type in executable I also tried to update Rosetta from /System/Library/CoreServices/Rosetta 2 Updater
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by azat_io.
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When I try to install the Game Porting Toolkit with Homebrew, it gives me an error: ld: building exports trie: duplicate symbol '_av_ac3_parse_header' clang: error: linker command failed with exit code 1 (use -v to see invocation) make: *** [libavdevice/libavdevice.60.dylib] Error 1 What am I supposed to do ?
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by kikismine.
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