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We deliver rendering SDKs backended with OpenGLES to our customers. recently, we recieve many feedbacks about occasional crashes on iOS devices, the crash stacks are very similar:
0 libsystem_kernel.dylib 0x00000001bba0e9e8 0x1bba08000 + 27112 __pthread_kill (in libsystem_kernel.dylib) + 8
1 libsystem_c.dylib 0x000000018be5b0b4 0x18be3c000 + 127156 abort (in libsystem_c.dylib) + 120
2 libGFXShared.dylib 0x00000001c2030600 0x1c202d000 + 13824 gfxFreeTextureLevel (in libGFXShared.dylib) + 0
3 GLEngine 0x00000001c1f5e390 0x1c1f4c000 + 74640 glTexImage2D_Exec (in GLEngine) + 1064
4 OpenGLES 0x00000001c2017f00 0x1c2015000 + 12032 glTexImage2D (in OpenGLES) + 80
The above crash does not look like an OpenGLES background running failure, is any one could share some suggestion about this? Thanks a lot!