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Hello,
I am setting up a build (Gitlab CICD) runner. I create a keychain and imported certificate and my signing key.
$ security find-identity -v
XXXXXX "Developer ID Application: XXXXXX, INC. (XXXXXX)" (CSSMERR_TP_NOT_TRUSTED)
1 valid identities found
$ security find-identity -p codesigning -v
XXXXXX "Developer ID Application: XXXXXX, INC. (XXXXXX)"
1 valid identities found
Codesign fails with
unable to build chain to self-signed root for signer "Developer ID Application: XXXXXX, INC. (XXXXXX)" errSecInternalComponent
On the local machine everything is fine.
I think the point is that the identity is both valid and CSSMERR_TP_NOT_TRUSTED.
What can I do about it?
Hi,
I have this error:
Provisioning profile "iOS Team Provisioning Profile: com.Mcrich23.Pickt" doesn't include the com.apple.runningboard.assertions.webkit entitlement
However, I can't add this entitlement because it pretty much does not exist. Any ideas?
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Electron-Builder Version: 24.12.0
Electron-Builder-notarize Version: 1.5.1
Node Version: v15.14.0
Electron Version: 11.3.0
Electron-updater version: ^4.3.5
Target: Mac Apple Store (mas)
Hello, I am trying to build and sign a new version of my electron app for the mac apple store (mas), but when I get to the final step of uploading the RenderTune.pkg file to the mac transporter app, I get a failed status with 22 errors all the same formatting like so:
Asset validation failed (90284)
Invalid Code Signing. The executable 'com.martinbarker.digifyunique.pkg/Payload/RenderTune.app/Contents/Frameworks/Electron Framework.framework/Versions/A/Libraries/etc....dylib' must be signed with the certificate that is contained in the provisioning profile. (ID: abc-abc-abc-abc-abc)
In order to build and sign this RenderTune.pkg file, first I run the command npm run build-mas locally while on branch v1.1.5 ( code here )
Which runs the following command:
"build-mas": "electron-builder build --mac && sh signmasscript.sh",
So first it runs electron-builder build --mac and gives this output:
Martins-MacBook-Air:rendertune-v1.1.5-feb-24 martinbarker$ npm run build-mas
> rendertune@1.1.5 build-mas
> electron-builder build --mac && sh signmasscript.sh
• electron-builder version=24.12.0 os=20.6.0
• loaded configuration file=package.json ("build" field)
• writing effective config file=dist/builder-effective-config.yaml
• packaging platform=darwin arch=x64 electron=11.3.0 appOutDir=dist/mac
• signing file=dist/mac/RenderTune.app platform=darwin type=distribution identity=ACBACBACBACBACBACBACBACBACB provisioningProfile=none
• skipped macOS notarization reason=`notarize` options were not provided
• building target=DMG arch=x64 file=dist/RenderTune-mac.dmg
• building target=macOS zip arch=x64 file=dist/RenderTune-mac.zip
• building block map blockMapFile=dist/RenderTune-mac.dmg.blockmap
• building block map blockMapFile=dist/RenderTune-mac.zip.blockmap
Completes without issue. The next part is running the signmasscript.sh file, which does complete but gives these errors:
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
Failed to parse entitlements: AMFIUnserializeXML: syntax error near line 1
productbuild: Adding component at /Users/martinbarker/Documents/projects/rendertune-v1.1.5-feb-24/dist/mas/RenderTune.app
productbuild: Signing product with identity "3rd Party Mac Developer Installer: Martin Barker (LV6WXG529F)" from keychain /Users/martinbarker/Library/Keychains/login.keychain-db
productbuild: Adding certificate "Apple Worldwide Developer Relations Certification Authority"
productbuild: Adding certificate "Apple Root CA"
productbuild: Wrote product to /Users/martinbarker/Documents/projects/rendertune-v1.1.5-feb-24/RenderTune.pkg
productbuild: Supported OS versions: [10.10.0, )
The final output RenderTune.pkg file gives 22 error messages saying `` when I try to deliver it via the mac os transport app.
Asset validation failed (90284)
Invalid Code Signing. The executable must be signed with the certificate that is contained in the provisioning profile
Is my app even being signed correctly? Or is there just one file that I need to fix? Please help me out !
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I am using TapToPay with stripe it is working fine on the development mode but when i try to create build for app store it shows 2 errors.
I am having trouble with my Team/Bundle Identifier and the iOS box right under it in Signing & Capabilities. I went and tried to add my device to the apple developer website but it was already logged in. If anyone can help me that would be most appreciated.
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General:
DevForums tags: Code Signing, Signing Certificates, Provisioning Profiles, Entitlements
Developer Account Help — This document is good in general but, in particular, the Reference section is chock-full of useful information, including the names and purposes of all certificate types issued by Apple Developer web site, tables of which capabilities are supported by which distribution models on iOS and macOS, and information on how to use managed capabilities.
Developer > Support > Certificates covers some important policy issues
Entitlements documentation
TN3125 Inside Code Signing: Provisioning Profiles — This includes links to other technotes in the Inside Code Signing series.
WWDC 2021 Session 10204 Distribute apps in Xcode with cloud signing
Certificate Signing Requests Explained DevForums post
--deep Considered Harmful DevForums post
Don’t Run App Store Distribution-Signed Code DevForums post
Resolving errSecInternalComponent errors during code signing DevForums post
Finding a Capability’s Distribution Restrictions DevForums post
Signing code with a hardware-based code-signing identity DevForums post
Mac code signing:
DevForums tag: Developer ID
Creating distribution-signed code for macOS documentation
Packaging Mac software for distribution documentation
Placing Content in a Bundle documentation
Embedding Nonstandard Code Structures in a Bundle documentation
Embedding a Command-Line Tool in a Sandboxed App documentation
Signing a Daemon with a Restricted Entitlement documentation
Defining launch environment and library constraints documentation
WWDC 2023 Session 10266 Protect your Mac app with environment constraints
TN2206 macOS Code Signing In Depth archived technote — This doc has mostly been replaced by the other resources linked to here but it still contains a few unique tidbits and it’s a great historical reference.
Manual Code Signing Example DevForums post
The Care and Feeding of Developer ID DevForums post
TestFlight, Provisioning Profiles, and the Mac App Store DevForums post
For problems with notarisation, see Notarisation Resources. For problems with the trusted execution system, including Gatekeeper, see Trusted Execution Resources.
Share and Enjoy
—
Quinn “The Eskimo!” @ Developer Technical Support @ Apple
let myEmail = "eskimo" + "1" + "@" + "apple.com"
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I'm not able to run my app on my device as Xcode is unable to create a provisioning profile for my app without the paid developer membership.
I followed the troubleshooting steps on stack overflow here but to no avail.
Any help?
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Hello everyone,
I was added to an organization account, and I was given app owner access. I can see the created app on my dashboard, but I can access it on my XCode. I can only see my Personal team
Here's the screenshot below:
I can't see the team I was added to because that was where the app was created.
Here's the app on my dashboard
Can anyone help please?
Thanks in advance
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I've installed the same developer certificate onto three different Macs.
When viewed in the keychain (or in Xcode) on one Mac it says its revoked, on another it says its not trusted, but on a third there's no issue reported.
How could there be a difference between the three Macs?
(Both Macs have the date/time set to be the same).
Can 3rd party software, VPNs etc. interfere in this at all?
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I am having a very weird issue with Xcode 15.0.1. If you are running an app that was built with XCode 14 and install the new version of the app with XCode 15 it works fine.
If you delete the XCode 14 build of the app, and install the XCode 15 build of the app you get "This app cannot be installed because its integrity could not be verified" error message on launching the app.
Then when we rebuild the app again with XCode 14 the app works fine with no issues.
I have tried multiple solutions that I have found on various forums, but with no luck.
Anyone have any suggestions on how to fix this issue.
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Hello everyone,
Due to a change in our development team we had to revoke some certificates and regenerate new one. I have generated a Development Mobile profile including needed certificates etc. Also, in Xcode 15 i have disabled "automatically manage signing" and everything look okay as I can see the generated provisioning profile, my team, my certificate etc. Build is working correctly. We are using App Center as a CI to build/archive.. our iOS app.
During the last step of the archive export I have the following error which I cannot resolve :
[command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist
com.OurStagingDomain.OurStagingApp
[command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurStagingApp.OurStagingApp string toktokdoc provisioning profile development _XcodeTaskExportOptions.plist
[command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist
2024-02-08 14:21:05.218 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/r0/ztvld9wd66bfpv_g6h3ksl000000gn/T/OurStagingApp_2024-02-08_14-21-05.213.xcdistributionlogs".
2024-02-08 14:21:05.370 xcodebuild[18640:56463] [MT] IDEDistribution: -[IDEDistributionMethodManager orderedDistributionMethodsForTask:archive:logAspect:]: Error = Error Domain=IDEDistributionMethodManagerErrorDomain Code=2 "Unknown Distribution Error" UserInfo={NSLocalizedDescription=Unknown Distribution Error}
error: exportArchive: exportOptionsPlist error for key "method": expected one of {}, but found development
Error Domain=IDEFoundationErrorDomain Code=1 "exportOptionsPlist error for key "method": expected one of {}, but found development" UserInfo={NSLocalizedDescription=exportOptionsPlist error for key "method": expected one of {}, but found development}
** EXPORT FAILED **
##[error]Error: /usr/bin/xcodebuild failed with return code: 70
I tried to regen certificates, regen provisioning profile, use automatically signed..
Also this is the logs of the last working build :
DEV PROV PROFILE TokTokDocRCX
[command]/bin/rm -f _xcodetasktmp.plist
[command]/usr/libexec/PlistBuddy -c Print CFBundleIdentifier /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive/Products/Applications/OurStagingApp.app/Info.plist
com.OurDomain.OurStagingApp
[command]/usr/libexec/PlistBuddy -c Add provisioningProfiles:com.OurDomain.OurStagingApp string DEV PROV PROFILE TokTokDocRCX _XcodeTaskExportOptions.plist
[command]/usr/bin/xcodebuild -exportArchive -archivePath /Users/runner/work/1/output/build/archive/OurStagingApp.xcarchive -exportPath /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp -exportOptionsPlist _XcodeTaskExportOptions.plist
2023-08-02 11:20:01.234 xcodebuild[19044:64264] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/cn/nkrr6l5n0jz01kq9jbtb9tg00000gn/T/OurStagingApp_2023-08-02_11-20-01.233.xcdistributionlogs".
Exported OurStagingApp to: /Users/runner/work/1/output/build/export/_XcodeTaskExport_OurStagingApp
** EXPORT SUCCEEDED **
I have replaced some logs with "OurStagingApp".
Also when trying to build the archive via xcode 15 the button validate is disabled.
In my podfile:
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
config.build_settings['CODE_SIGNING_ALLOWED'] = 'NO'
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '14.0'
config.build_settings['BUILD_LIBRARY_FOR_DISTRIBUTION'] = 'YES'
config.build_settings['SKIP_INSTALL'] = 'NO'
end
Thanks for your help
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I've tried to implement the steps suggested for configuring code signing https://docs.github.com/en/actions/deployment/deploying-xcode-applications/installing-an-apple-certificate-on-macos-runners-for-xcode-development on runners
However, I could not sign my app build when I was using Virtual Runner.
Is it a limitation coming from the Apple virtualization framework restriction (for signing in with Apple ID), or did I miss some configuration for Xcode?
I was trying both manual and automatic signing but never succeeded (
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Learn how code signing uses certificates to identify code authors.
View Technote TN3161 >
Hi all,
I've spent 3 of my 'coding-time' sessions already on trying to figure this one out. But I wasn't successful. I'm a hobby dev, so not too experienced with signing of anything code-wise. So time to head to the forums for help.
My SwiftUI app runs fine on the simulator. My app also runs fine when downloaded from the store. But I cannot:
Build the item from Xcode to my new iPhone 15
Build and distribute an archive, so that I can release a new version of my app
What I did so far:
Removed and reinstalled my Pods via Terminal
Removed and reinstalled my packages through Xcode
Removed trusted devices from my iPhone
Removed trusted devices from my Macbook
Added my new iPhone to my Apple Developer account via https://developer.apple.com/account/resources/devices/list
Removed my old iPhone
Restarted everything at least 5 times
I keep getting this error after building, but immediately upon installing:
Failed to install the app on the device.
Domain: com.apple.dt.CoreDeviceError
Code: 3002
User Info: {
DVTErrorCreationDateKey = "2023-10-16 11:47:42 +0000";
IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker;
NSURL = "file:///Users/jorritgernaat/Library/Developer/Xcode/DerivedData/WalkApp-fukevcszpwufbzavuluhlbvhsaaa/Build/Products/Debug-iphoneos/WalkApp.app/";
}
--
Paaltjesroutes moet worden bijgewerkt
Domain: IXUserPresentableErrorDomain
Code: 17
Failure Reason: Deze app moet door de ontwikkelaar worden bijgewerkt om te kunnen werken met deze iOS-versie.
Recovery Suggestion: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.UleUN5/extracted/WalkApp.app/Frameworks/FirebaseFirestore.framework : 0xe8008029 (The code signature version is no longer supported.)
--
Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.UleUN5/extracted/WalkApp.app/Frameworks/FirebaseFirestore.framework : 0xe8008029 (The code signature version is no longer supported.)
Domain: MIInstallerErrorDomain
Code: 13
User Info: {
FunctionName = "+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]";
LegacyErrorString = ApplicationVerificationFailed;
LibMISErrorNumber = "-402620375";
SourceFileLine = 78;
}
--
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_isCoreDevice" = 1;
"device_model" = "iPhone15,4";
"device_osBuild" = "17.0.3 (21A360)";
"device_platform" = "com.apple.platform.iphoneos";
"dvt_coredevice_version" = "348.1";
"dvt_mobiledevice_version" = "1643.2.4";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = arm64;
"operation_duration_ms" = 1864;
"operation_errorCode" = 17;
"operation_errorDomain" = "com.apple.dt.CoreDeviceError.3002.IXUserPresentableErrorDomain";
"operation_errorWorker" = IDEInstallCoreDeviceWorker;
"operation_name" = IDERunOperationWorkerGroup;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 8192;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_structuredConsoleMode" = 1;
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos17.0";
"sdk_osVersion" = "17.0";
"sdk_variant" = iphoneos;
}
--
System Information
macOS Version 14.0 (Build 23A344)
Xcode 15.0 (22265) (Build 15A240d)
Timestamp: 2023-10-16T13:47:42+02:00```
It seems to somehow involve Firebase, but that can also be because that's simply the only 3rd party stuff I use.
Help me get back to writing code and shipping app updates :)
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It requires a provisioning profile, and while I have one, I cannot select it within Signing & Capabilities since it is empty.
On blank projects it works as intended, but whenever the Unity stuff gets imported, it just disappears entirely, making it impossible to export Unity Titles to visionOS.
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I'm experiencing an issue while attempting to create a provisioning profile for push notifications. But I can clearly see that the push notification service is enabled for the new provisioning profile. However it still shows error.
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Hi,
I successfully developed a key storage provider (KSP) under Windows that allows me to digitally sign from 3rd party application (typically Acrobat Reader but not only).
Now I'm trying to port the key storage provider to macOS, but I cannot find an equivalent technology under this OS.
I've tried different solutions:
API hooking/method swizzling/dll interposing: It doesn't look officially supported plus easily blockable (with hardened runtime);
Endpoint security framework: It looks basically for watch-only purposes plus minimal blocking capabilities;
Is there any supported way to implement a KSP macOS equivalent?
Any suggestion?
Something else to explore?
Thanks a lot,
max
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Hello everyone
I tried to upload my playground app via Xcode to AppStore Connect. Unfortunately it didn’t worked. I tried everything what the error suggested me to do. But its still not working. Has anyone ever encountered this error?
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Hello all professions,
I'm now facing an problem with distribution certification expiration for the enterprise account.
We're using enterprise account for publishing some internal apps for our organization without uploading to AppStore but by other platforms, but both cert and profile have 1 year expiration and now it's about to expire. So we're going to extend the app expiration date now.
Read some articles that the best practice is renewing cert before it expired, for some reasons that we CANNOT add new certifications if we're not revoking any of existing certs, so what we are going to do is:
We will revoke the cert first let's say certA, and then create a new cert with all configurations as same as certA let's say certB and then distribute new app version by certB.
If we're going to do so, then the question comes:
Will the existing installed apps distributed by certA still available? (if it has couple months to be expired for certA)
Continue with question1, if no, all existing apps will not be available anymore, then what's the best practice for us to manage certs and app for the users without cert renewing downtime?
Will there be any issue if we user another cert let's say certC just create now to distribute new app version without revoking current certA? such as it will be recognized a brand new app, etc
thanks all
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Hello,
I build my app on Unity 2021 using the service Unity Cloud Build. I enabled iCloud key-value storage and it correctly show up in the entitlement file.
Whenever I try to make a cloud save, Unity Logs says that the process was successful but it didn't save anything on the cloud.
I had a look to the logs on my device and I found this strange error:
cloudd(CloudKitDaemon)[804] <Error>: Identity set <private> was expected to have a current key set <private>. Error Domain=securityd Code=-25300 UserInfo={NSLocalizedDescription=<private>}
cloudd(CloudKitDaemon)[804] <Error>: Identity set <private> does not have a current key set. Not using it.
cloudd(CloudKitDaemon)[804] <Error>: Didn't get a service identity from the PCS framework
I searched online but I couldn't find anything informative.
Any suggestions?