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I'm trying to execute a background task following the Developer Documentation. This is my code import SwiftUI @main struct MyAppTest_Watch_AppApp: App { @Environment(\.scenePhase) var scenePhase let bs = BackgroundSession() @SceneBuilder var body: some Scene { WindowGroup { ContentView() }.backgroundTask(.appRefresh("prova")) { context in print("bg task") await scheduleTask() } .onChange(of: scenePhase) { phase in switch phase { case .active: print("\(#function) REPORTS - App change of scenePhase to ACTIVE") case .inactive: print("\(#function) REPORTS - App change of scenePhase Inactive") case .background: print("\(#function) REPORTS - App change of scenePhase Background") WKApplication.shared() .scheduleBackgroundRefresh( withPreferredDate: Date.init(timeIntervalSinceNow: 5 * 60.0), userInfo: "prova" as NSSecureCoding & NSObjectProtocol, scheduledCompletion: schedule) default: print("\(#function) REPORTS - App change of scenePhase Default") } } } func scheduleTask() async { bs.testSession() await WKApplication.shared() .scheduleBackgroundRefresh( withPreferredDate: Date.init(timeIntervalSinceNow: 5 * 60.0), userInfo: "prova" as NSSecureCoding & NSObjectProtocol, scheduledCompletion: schedule) } func schedule(error: Error?) { if error != nil { // Handle the scheduling error. fatalError("*** An error occurred while scheduling the background refresh task. ***") } print("Scheduled!") } } On the simulator the background refresh occurs correctly according to the preferred date and executes the background task, on the real watch it does not. I also set the app as complication in my watch face. The device I'm testing the app on is an Apple Watch Serie 7 with watchOS 10.3. Any idea?
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EKEventStore on Apple Watch is not giving me all calendars. I can see only calendars of the source 'Subscriptions', but non of the calendars of source CalDAV (iCloud). This problem exists over multiple apps. Code works fine on iPhone. Any ideas? Minimal example code: import SwiftUI import EventKit struct ContentView: View { let eventStore = EKEventStore() @State var success: Bool = false @State var calendarNames: [String] = [String]() func request() async { success = (try? await eventStore.requestFullAccessToEvents()) ?? false } func list() { calendarNames = eventStore.calendars(for: .event).map { $0.title } } var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Access: \(success.description)") ScrollView { ForEach(calendarNames, id: \.self) { name in Text(name) } } } .onAppear { Task { await request() list() } } .padding() } }
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Hello!, I am trying out a new standalone app for Apple Watch, I recently downloaded Xcode latest version (I am using a Macbook Pro M2) and despite making it explicit that I don't want an iOS version, this error keeps appearing, not rendering the preview. I also downloaded the WatchOs simulator. Has anybody experienced something like this? I mean, I followed Apple's tutorial: https://developer.apple.com/documentation/watchos-apps/creating-independent-watchos-apps/ Error: == DATE: Saturday, January 20, 2024 at 1:28:09 a.m. Central Standard Time 2024-01-20T07:28:09Z == PREVIEW UPDATE ERROR: SchemeBuildError: Failed to build the scheme ”timer Watch App” iOS 17.2 Platform Not Installed. Compile Storyboard file LaunchScreen.storyboard: /* com.apple.ibtool.errors */ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Library/Application Support/MessagesApplicationStub/LaunchScreen.storyboard: error: iOS 17.2 Platform Not Installed.
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https://developer.android.com/build/configure-app-module#set_the_application_id In Android, you can separate a mobile app and a wearable app into different projects and still enable communication by setting the same applicationId in both project's build.gradle.kts files. Thus, one may upload mobile app and wearable app into google store separately, and yet be able to receive/send messages with each other. Is there a similar approach available for iOS and watchOS apps? I tried separating the watchOS app into a new project and setting its WKCompanionAppBundleIdentifier to the original iOS app's Bundle Identifier. But I'm still encountering errors as below: WCSession counterpart app not installed SessionIsNotReachable Am I missing something, or is this approach not feasible on iOS/watchOS? Also, if it is not feasible, I would like to know why such approach is available on Android, but not on iOS. If it is feasible, correction for my approach, or introduction of a new approach would be greatly appreciated.
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I am trying to add a watch target in my existing project using XCode 15.1 but I am not able to see any watch simulators for this to run my watch app. I created a small sample project separately where I can see watch simulators reflecting in the run destination. Can somebody please help me to locate which property or setting I need to check which is disabling XCode to show watch simulators? I have downloaded the watch simulator.
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I am receiving an error message trying to connect an apple watch to my phone. Error message reads: Could not sign in Operation throttled by server. Retry after 3599 seconds (other operations may be allowed) Has anyone experienced this error message before and know how to resolve it? Apple Watch SE
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I'm trying to add complications to an existing app via the directions of https://developer.apple.com/documentation/clockkit/deprecated_articles_and_symbols/creating_complications_for_your_watchos_app/enabling_complications_for_your_watchos_app however, Xcode 15 does not have "Complications Configuration" in the Project menu so I can't put in the correct info for "Data Source Class" and "Complications Group". Can someone direct me where to go for up to date information regarding how to do this in Xcode 15?
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Hi experts, I got an Ultra2 a while ago and has been using it on walking / running exercise. Recently I came across to this apple site: debug profile and I'm curious about what I would get during the exercise. So I follow the instruction and install the location services profile. After getting the sysdiagnose report, I try to get location related information from it. And it seems that the log from "locationd" and "gpsd" are what I'm looking for. But when I try to look into the nmea information, I found out the sysdiagnose only provide around 10-15 mins of nmea data. For example, let's say I have a walking exercise from 0900 - 1000, but I can only see nmea data from 0945 - 1000. The data from 0900 to 0945 can't be found in the sysdiagnose. Not sure if's the limitation or any setting I can change to increase the logging period? Thanks.
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let hotspotConfig = NEHotspotConfiguration(ssid: "SSID", passphrase: "PASSWORD", isWEP: false) hotspotConfig.hidden = true let hotspotMgr = NEHotspotConfigurationManager.shared hotspotMgr.apply(hotspotConfig) { error in } This works on the watchos before, but does not work on the latest watchos 10.2, if given incorrect password, the error returns .invalidWPAPassphrase, it's right. However, when given the correct password, the error returns .unknown and no wifi connect request alert shows on the watch. The code works ok on the iPhone, but not works on the watchos.
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Hi, sorry if the sentence is wrong as I am using the translate function. I am looking to create an AR application using Nearby Interaction and ARkit. The devices to be used are iPhone 15pro and apple watch 9. The iPhone implementation will measure the distance to the apple watch while simultaneously using AR to track images. The apple watch implementation will only measure the distance to the iPhone. Is it possible to implement this feature? If you know of any, I would like to know.
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I know it is not a developer question, but getting the answer may help understand what we can get or not get on Apple Watch after Watch10. Since WatchOS10.2 when swiping face, time is always displayed first as 10:09:31 before setting the correct time one second later. Just in the same way as a long press. But the interest of swipe is to have immediately a different face displaying the correct time. Why is it so ? Is it due to (probably) now using SwiftUI ? Or is it a quick fix, reusing most of code for Lon,g press case ? It did not behave so with WatchOS 9 or before. Is there a setting to change ? It is really inconvenient (and ugly). I filed a bug report: FB13466486
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Hi, I have been testing an Apple Watch only app on simulator wth no issues. Decided today to try on a device. It builds and deploys then crashes with about with payload. libsystem_kernel.dylib`: 0x472b81d8 <+0>: mov x16, #0x209 0x472b81dc <+4>: svc #0x80 -> 0x472b81e0 <+8>: b.lo 0x472b81fc ; <+36> 0x472b81e4 <+12>: stp x29, x30, [sp, #-0x10]! 0x472b81e8 <+16>: mov x29, sp 0x472b81ec <+20>: bl 0x472ad490 ; cerror_nocancel 0x472b81f0 <+24>: mov sp, x29 0x472b81f4 <+28>: ldp x29, x30, [sp], #0x10 0x472b81f8 <+32>: ret 0x472b81fc <+36>: ret Can anyone shed light on what this might be? I have 5 packages one of which is a 'c' lib. Do not have issues running these on an iOS device however.
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I have an NFC door, but I always have to enter a pin, and I have thought, "Can I unlock this using an NFC on my Apple Watch, Apple AirTag, or iPhone, since they all use NFC?" It seems it would save so much time, yet I do not know if there is an app/program that I could use, much less how to program it to trigger. Please reply if you have a response.
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Hello, i have turned off the Auto-Launch Audio Apps on Ultra Watch but each time i play music on Car Play, the player is mirrored to the watch. can you please advise? thanks
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Hi. I am pairing my Apple Watch Series 3 to my iPhone running ios 17. The pairing is successful but unable to proceed with the set up because an update is needed to be downloaded first. I updated the os for watch but I keep on getting “Unable to Check for Update - Checking for a software update failed because you are not connected to the internet”. I am definitely connected to the internet. No other iphone is paired. I've tried all solutions proposed in the forum but none worked..
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have a watchOS app and it’s iOS counterpart in the AppStore. For now, my app support iOS 15 and watchOS 8. The next version will make a huge step forward and only supports iOS 17 and watchOS 10. I have a question : If someone has an iPhone on iOS17 and a watch on watchOS 8, will the AppStore update the app ? It will be incompatible as the new iOS app won’t work with the old watchOS one. I hope the AppStore won’t propose the update in this case to avoid impacting users with a modern iPhone and an old Apple Watch who can continue with the previous app version. What’s your advice ?
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Related to this thread https://developer.apple.com/forums/thread/737819 I can confirm (again) that GPS performance on the watch Ultra (and likely all watches on watchOS 10) had been severely degraded. Here is a swim that I did with both an Apple Watch Series 4 on watchOS 9 (green track) and a watch Ultra on watch OS 10.1 (blue track). While the Series 4 provides relatively accurate data, the Watch Ultra provides very poor data with criss crossing paths and ridiculous data points. Apple did respond to my feedback with the usual request for sysdiagnose but this has not progressed. FB13192409
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I recently bought an Iphone 15 Pro and own apple watch series 3. I just wanted to post about how throughly disappointed I am with the apple watch software. There has been numerous problems trying to synch my watch to the new phone. Error messages are so unintuitive. Finally I updated to watchOS 10. Still wasn't easy, but finally got it done. You guys make it so easy for everything, except the watch watchOS 10 is really doing weird stuff. I was supposed have many watch faces but can't scroll through them. The phone is supposed to unlock with my Iphone but it isn't. Every time I look at it it wants a passcode. I can't add my credit card to my wallet in the watch and error messages won't even tell me why. To name a few. Have you guys given up old the old watch series or what?
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