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Hi We are developing iOS app using react native. Vscode is used as IDE. when we build the project in Xcode build is successful. But when we try to run it on Xcode simulator the recent changes are not visible. The build is having only the older changes. Please guide us in resolving this.
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by Lakshmish.
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What I mean is an AirTag-type device that doesn't make noise so thieves can't detect it, but shoots you a text or alert if your car moves more than five feet after you have activated it. No one uses my car but me, so I know that if I get an alert that my car is moving, it's either being stolen or towed. Thanks!
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I've encountered a strange issue reading characteristics from a BLE device using CoreBluetooth ONLY ON iPHONE 12 AND iPHONE 12 PRO. The problem is that the BLE device receives a read characteristic request for an errored characteristic id. The BLE Device is using blue kitchen btstack (https://github.com/bluekitchen/btstack). We also filed a bug report on their side here Say i ask for a characteristic discovered with CBUUID "F97A6DA4-B3AA-44B0-8DE7-40D238BE5E02", the device receives a request for a "F97A6DA4-B3AA-44B0-8DE7-40D238BE5E09" id. The exact same swift code is working perfectly on MacOS, reading the right characteristic on the device. I is also perfectly fine, tested on various iOS versions on iPhone 8, SE (1st gen), 11, 13, 15. The only devices affected are the 12 & 12 Pro. I also tried using popular apps like light blue, or nRF Connect for iOS, and the iOS app has the same behavior on iPhone 12 & 12 Pro (that is wrong), but is ok on other iPhone devices. Has anyone encountered such a strange behavior and have any insight on how to solve that ?
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by aactimage.
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Despite the iPhone 11 running iOS version 17.4.1 and the Apple Watch Series 3 operating on version 8.8.1, and both devices being connected, the Apple Watch remains undetected within Xcode version 15.3.
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Consider a scenario where you are in an active voice call and your iPhone is switched off due to low / zero battery charge. You plug in to charging and wait for iPhone to turn on. Now check the call records / phone app (Recents) and notice that previous call entry is missing in the list. Is this a bug I noticed? Or is it design behavior and requires improvement? Seems like call entry is recorded only after the call is ended (or dropped) voluntary by the user. In case of iPhone is turned off due to low battery condition, code that audits this phone activity never gets a chance to run.
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Previously iCloud Drive worked fine on my iPhone (15 Pro), but within the last couple of months it seems to have died. It continues to work fine on other connected devices (iPad, MBP etc), but will not work on iPhone. This issue seemed to begin roughly around the early 17.4 betas, but was also present in the public release and has continued on to the current 17.5 betas. I initially noticed WhatsApp couldn't back up to iCloud despite all the options being turned on. I assumed this was a WhatsApp issue. But I've recently noticed that Castro hangs on every single load and then crashes. I know that Castro does an initial call to iCloud to check back-ups etc so I went to have a look at iCloud Drive itself on my device - every single time I open Files, iCloud Drive takes 10-15 minutes to load/show anything. So it seems that iCloud Drive is not "holding" any information/content and is then taking an age to load, which is causing these other apps to time-out and crash. Turning off iCloud Drive on the device (a 35 minute waiting process) stops the issues and the apps work fine (aside from now not being able to back-up to iCloud as it's off), but resetting, allowing to re-sync again, does not resolve the issue on the device at all, and if it's turned back on, the apps begin to fail again, and even after a full re-sync it takes 10-15 minutes to load every time. To note; my connection is not an issue, and I have more than enough space on-device to cache/store stuff that's required. Any thoughts on what could be causing the issue and how to resolve?
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I'm getting a report from QA that an App which normally launches from the background through significant location monitoring does not launch after the phone was restarted and the device was never unlocked. I have no idea how or where I would begin with a diagnosis of this. Anyone have any ideas? iOS: 17.2.1
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by Hogdotmac.
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Every time there is an iOS update, the number of icons on assistive touch gets reset to 7 altering the layout of my personalised 5 icon menu, this is inconvenient as I use 5 icons. In an event of iOS update I have to go into menu and manually change it back to 5. I don't imagine iOS update needs to default it to 7 icons, rather it could just leave it as set by the user.
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Hi Everyone, I scanned my iPhone SE 3d generation with the iMazing app developed by Amnesty International, and after the scan it detected 3 Warnings on my iphone. Any of you is able to understand what´s the issue is about? That would be great help! Following the 3 Warnings: Warning - Database Query Error - WebKit Observations - 'AppDomain-com.apple.tips/Library/WebKit/WebsiteData/ResourceLoadStatistics/observations.db' cannot be parsed (no such table: ObservedDomains). Warning - Database Query Error - InteractionC - 'HomeDomain/Library/CoreDuet/People/interactionC.db' cannot be parsed (no such table: ZINTERACTIONS). Warning - Database Query Error - InteractionC Attachment - 'HomeDomain/Library/CoreDuet/People/interactionC.db' cannot be parsed (no such table: ZATTACHMENT).
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by Paolo03.
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Dear Community, I have paired a new iPhone 15 Pro with XCode, enabled Developer Mode, and have tried launching multiple applications on it. No matter what I run, the application quits immediately and I always get the same error: The request to open "BUNDLE_ID" failed. Domain: IDELaunchCoreDevice Code: 0 User Info: { DVTErrorCreationDateKey = "2024-04-07 00:07:20 +0000"; IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The request to open "BUNDLE_ID" failed. Domain: IDELaunchCoreDevice Code: 0 User Info: { IDERunOperationFailingWorker = IDELaunchCoreDeviceWorker; } -- The application failed to launch. Domain: com.apple.dt.CoreDeviceError Code: 10002 User Info: { BundleIdentifier = "BUNDLE_ID"; } -- The request to open "BUNDLE_ID" failed. Domain: FBSOpenApplicationServiceErrorDomain Code: 1 Failure Reason: The request was denied by service delegate (SBMainWorkspace). User Info: { BSErrorCodeDescription = RequestDenied; FBSOpenApplicationRequestID = 0x5841; } -- The operation couldn’t be completed. The process failed to launch. Domain: FBProcessExit Code: 64 Failure Reason: The process failed to launch. User Info: { BSErrorCodeDescription = "launch-failed"; } -- The operation couldn’t be completed. Launch failed. Domain: RBSRequestErrorDomain Code: 5 Failure Reason: Launch failed. -- Launchd job spawn failed Domain: NSPOSIXErrorDomain Code: 85 Failure Reason: Bad executable (or shared library) -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_isCoreDevice" = 1; "device_model" = "iPhone16,1"; "device_osBuild" = "17.4.1 (21E236)"; "device_platform" = "com.apple.platform.iphoneos"; "dvt_coredevice_version" = "355.24"; "dvt_mobiledevice_version" = "1643.100.58"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 802; "operation_errorCode" = 0; "operation_errorDomain" = IDELaunchCoreDevice; "operation_errorWorker" = IDELaunchCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 0; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 8192; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos17.4"; "sdk_osVersion" = "17.4"; "sdk_variant" = iphoneos; } -- System Information macOS Version 14.4.1 (Build 23E224) Xcode 15.3 (22618) (Build 15E204a) Timestamp: 2024-04-07T02:07:20+02:00 I have tried the usual basics (restart XCode, disable-re-enable dev mode, perform a clean build), but to no avail. What could be going wrong here? I suspect this has to do with the phone or the pairing, since the same applications perfectly work on the Simulator or on my other devices.
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Since 17.4 Dev Beta 2, I have been having Bluetooth issues. I had hoped it would have cleared up but even in 17.4.1 it continues. Airpod and Echo Auto are the only 2 audio devices I have. The audio will become chopping, rubber band or sound robotic and sometime completely disconnect. While driving it will occur on both audio devices. Sometimes I'm stopped at red light and the issue occurs. The phone is less than 3 feet from the device at all times. I have read forums and removed and readded the devices but that did not help. I really do not want to have to reset my phone since my 2FA apps do not recover in a restore. Anyone have any suggestions?
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All of a sudden can't use Citrix - here is what I get System Integrity Protection: enabled Notes: PC register does not match crashing frame (0x0 vs 0x1061A33B8) Crashed Thread: 0 1 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Application Specific Information: abort() called
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by ricktidd.
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why when i airdrop my photos to my ipad they are saved to the file s app? I have enough storage to my ipad.
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by eriana.
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Ours is a mobile banking application which contains UPI facility provided by NPCI. For registering in UPI service customer need to complete SIM binding. But our customers who are using iPhone 14 and above with iOS version 17.2.1 and above are unable to complete their SIM binding process during registration process and thereby registration is failing which is causing dismay among our customers. In addition the customers are having enough SMS pack. We have cross checked with the service providers as well but they are also not getting any hits at their end. Kindly help us to resolve the issue so that the users can register without any hassle.
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by sibmirror.
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Hey, I have programmed an app for iOS that is supposed to be just for me. This app contains data that only concerns me and should not be stored on Apple's servers. Is it possible to install the finished app on the iPhone on the Mac so that it is still on the iPhone after several months? Since the preview no longer works after a few days and that's not the right way.... Does anyone have any ideas or have I just not looked properly and there is already such an option? Best regards
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by Jsc_.
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I'm facing an issue where the keyboard does not appear on my iPhone 15/15 Pro when I connect a smart card reader via Type-C. This issue occurs across all applications and is not specific to any particular app. Steps to Reproduce: •⁠ ⁠Connect a smart card reader to the iPhone 15/15 Pro via Type-C port. •⁠ ⁠Open any application with a text field (e.g., Notes, Messages, Safari). •⁠ ⁠Tap on the text field to start typing. Expected Behavior: Upon tapping the text field, the keyboard should appear, allowing the user to input text. Actual Behavior: The keyboard does not appear when tapping on the text field, making it impossible to input text. Additional Information: This issue occurs consistently across different applications, indicating that it's not app-specific. I have tried restarting the device and re-connecting the smart card reader, but the issue persists. The smart card reader is recognized by the iPhone, as I can interact with it using compatible apps. Device and Software Information: •⁠ ⁠iPhone 15/15 Pro •⁠ ⁠iOS version: 17.3.1 Query: Has anyone else encountered a similar issue with connecting a smart card reader to the iPhone 15/15 Pro? Are there any known workarounds or solutions to resolve this issue? Any insights or assistance would be greatly appreciated.
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I am not able to remove the Activation Lock through MDM. I enabled the activation lock via https://mdmenrollment.apple.com/device/activationlock My device is listed in the ABM portal and i used the provided snippet here to generate the bypass code. I am getting the SUCCESS response of the above API and the activation lock also got enabled. But while removing the above activation lock via https://deviceservices-external.apple.com/deviceservicesworkers/escrowKeyUnlock and using the same escrow key that I used in the above api while activating the lock. I got the following error everytime <?xml version="1.0" encoding="UTF-8"?><ns:escrowKeyDeviceServicesResponse version="1" xmlns:ns="http://www.apple.com/cds/mdmescrowKeyDeviceServices/xml"><error code="1002" message="com.apple.cds.cyclops.mdm.MDMServiceException: Escrow key mismatch"/></ns:escrowKeyDeviceServicesResponse> Though this API of clearing the activation lock works perfectly fine when I enable the user-initiated activation lock, by enabling the Find My in the device. And use the bypass code as escrow_key that we receive from the device via device querry command.
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by harshit11.
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require_relative '../node_modules/react-native/scripts/react_native_pods' require_relative '../node_modules/@react-native-community/cli-platform-ios/native_modules' platform :ios, '13.0' install! 'cocoapods', :deterministic_uuids => false target 'tapgro' do config = use_native_modules! Flags change depending on the env values. flags = get_default_flags() use_frameworks! :linkage => :static use_frameworks! pod 'react-native-blob-util', :path => '../node_modules/react-native-blob-util' use_react_native!( :path => config[:reactNativePath], # Hermes is now enabled by default. Disable by setting this flag to false. # Upcoming versions of React Native may rely on get_default_flags(), but # we make it explicit here to aid in the React Native upgrade process. :hermes_enabled => true, :fabric_enabled => flags[:fabric_enabled], # Enables Flipper. # Note that if you have use_frameworks! enabled, Flipper will not work and # you should disable the next line. # :flipper_configuration => FlipperConfiguration.enabled(["Debug"]), # An absolute path to your application root. :app_path => "#{Pod::Config.instance.installation_root}/.." ) use_react_native!( :path => config[:reactNativePath], :hermes_enabled => flags[:hermes_enabled], :fabric_enabled => flags[:fabric_enabled], # :flipper_configuration => flipper_config, # An absolute path to your application root. :app_path => "#{Pod::Config.instance.installation_root}/.." ) target 'tapgroTests' do inherit! :complete # Pods for testing end post_install do |installer| installer.generated_projects.each do |project| project.targets.each do |target| target.build_configurations.each do |config| config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '13.0' config.build_settings["EXCLUDED_ARCHS[sdk=iphonesimulator*]"] = "arm64" end end end end post_install do |installer| react_native_post_install( installer, # Set mac_catalyst_enabled to true in order to apply patches # necessary for Mac Catalyst builds :mac_catalyst_enabled => false ) __apply_Xcode_12_5_M1_post_install_workaround(installer) end end react native version is 0.70.6 macOs:- 14.4 xcode version:- Version 15.3 (15E204a) i have macbook with m1 chip now when i try to run my project from xcode then i am getting ios/projectname/AppDelegate.h:1:9 'React/RCTBridgeDelegate.h' file not found but when i click on that import file then i should navigate me to that file. i am not able to resolve this error could you help me this. Thanks in advance
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by Jay10895.
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please i have an iPhone 11 , frozen on iPhone logo with error 1110 insufficient memory , I sent it to drive savers , please developer team we need your help to work in this issue to solve this problem. i lost 3 years of data . please help us . i am not the only person there are many people have same issue . Please help
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