Subscriptions

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Give users access to content, services, or premium features in your app on an ongoing basis with subscriptions, a type of in-app purchase.

Subscriptions Documentation

Posts under Subscriptions tag

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续订 Apple Developer Program 会员资格后,是否需要重新打包并安装经过测试的 App
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I can't find any clear information on this: how can I test offers for active subscription plan without affecting the real users? I have an cleared for sale in-app subscription plan. I want to create introductory offer for it. I had read official document, and I don't understand how to test my new offers. Since my plan is already active, if I set the intro offer with a start date the current date, then it will affect my real users. But if I set the intro offer to start from the future, then the system Apple dialog that shows the price actually shows (and buys) the regular price.
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by dxPred.
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I have an app with IAP which uses a URLSession object to download files from a server. The download part of the code is: let request = URLRequest(url: fromURL, cachePolicy: .reloadIgnoringLocalCacheData, timeoutInterval: timeoutInterval) let (data, response) = try await downloadSession.data(for: request) This code has been working without trouble for over a year with thousands of downloads. Now I have a user with a new iPhone (iOS 17.3.1) which refuses to download, failing at the above code (judging by the high level logs). My question is this: What sort of things should we be looking at in order to diagnose this issue? So far we have done the following: He has no general download issue (eg Safari works fine) His network access is 'normal' and the problem persists when the network is changed (4G, wifi etc) He runs a VPN (Nord) but the problem persists when this is off He has no 3rd party AV software His phone is not in lockdown mode Any pointers would be appreciated! NB I have no physical access to his device (yet!)
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by Baylward.
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Hi, impossible for me to pay the annual apple developer subscription. This has been going on for days I tried everything and contacted support several times.
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by SabriAbid.
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Hi, I have a 12 months subscription which I generated some offer codes for. I generated 25000 of them manually in App Store Connect (One-Time Use Codes). I want to send those codes to users by push notifications and I need to show the final price when the code will be applied. The problem is that I use the native sheet, which only shows the price after the user entered the code. Is there an API that I can hook into to retrieve that price? Otherwise, the best I could do would be to calculate ActualPrice * Discount (because I know the discount since I created the codes), but I am afraid it will not be accurate enough, because it is not possible to select price for offer codes with that precision.
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I have enrolled, gave credit card, got ack and nothing! I opened 2 support tickets and still nothing... I tried calling apple loccal support they see it and can not help.
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Hey everyone, Starting two days ago, we've seen a problem regarding the text explaining our offer code's terms. We have: Auto-renewable subscription Subscription offer Offer code Custom offer code This issue pops up when you click on the custom offer code link. It used to display "50% off for the first year," but now it just shows "offerTerms." We can't seem to find a way to change this in App Store Connect, which leads us to believe it might be a glitch. Has anyone else encountered this? Any advice on how to resolve it would be greatly appreciated! Juno
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Hey, How is Apple still at a point where the Apple Developer program enrollment is complicated? We are not getting answers from support nor do they have a phone contact and are somehow separated from their regular support. This unfortunately does not make any sense. I see that people are also having issues with payments. Very disappointed.
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What I mean by "fake" here is some sort of button which will state "Buy a pass for 4.99$" and then, once you click it, it will tell you that the app is still in early phase and so the pass is actually free. Reason for wanting this: We'd like to test the willingness to pay without going through the hassle of setting up everything related to having real in-app purchases.
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by GabMaz.
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My app streams video digital contents just like netflix. app does not apply creating an account neither it allows purchasing any content on the ios app. only a paid registered member can access the app. This flow is exactly same that is used by netflix or similar OTT apps But for my app apple team is rejecting it without giving any logical reasons. I also referred to a more specific guideline as below that should allow my app on the app store. 11.14 Apps can read or play approved content (specifically magazines, newspapers, books, audio, music, video and cloud storage) that is subscribed to or purchased outside of the App, as long as there is no button or external link in the App to purchase the approved content. Apple will only receive a portion of revenues for content purchased inside the App but they are rejecting it citing 3.1.1 guidleline. what do i do? why does apple have a different approach for customers like netflix and for small customer like us.
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A user has multiple in-app accounts and an Apple account. He purchase the subscription on one in-app account and then cancels it immediately, at which point the payment is deducted once and the subscription stays in effect. Then he logs into a second in-app account and initiates a subscription with the same Apple account, at this point can he get the subscription service on the second in-app account without paying for it? If so, how to deal with it?
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We would like to include billing functionality for the first time in this version of our currently released application. We have confirmed that billing is in place in local testing, In reality, the billing element has not yet been reflected in the store because it has not yet been reviewed by Apple. We have been informed by Apple that the billing elements will be reflected at the same time as the app review, We think this is a bit risky considering that the billing process may not work and the app may not pass the review process. How can we test the billing process for the store? Any better suggestions are welcome.
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by its-ogawa.
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I have an app in store which has in app subscription, while checking for renewal it is not providing me exact end date of subscription based on which I have to lock / unlock certain features. It never fetch right date to verify, this is seriously a little thing which seems to be too complicated.
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I have implemented this StoreObserver and I have registered it in AppDelegate but my paymentQueue func never gets called whenever there is a successful purchase. The reason I need it to be called is firstly to finish the transaction but to also send the device receipt to the server. Currently, my receipt is always null. The purchases themselves work OK, both in XCode and in Sandbox. I can't figure out what I'm doing wrong in terms of the setup of the storeobserver. Any help will be greatly appreciated. AppDelegate.swift let iapObserver = StoreObserver.shared func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]? = nil) -> Bool { UIApplication.shared.registerForRemoteNotifications() UNUserNotificationCenter.current().delegate = self SKPaymentQueue.default().add(iapObserver) return true } StoreObserver.swift class StoreObserver: NSObject, SKPaymentTransactionObserver { static var shared = StoreObserver() func paymentQueue(_ queue: SKPaymentQueue, updatedTransactions transactions: [SKPaymentTransaction]) { for transaction in transactions { switch (transaction.transactionState) { case .purchased: SKPaymentQueue.default().finishTransaction(transaction) //print the receipt but it is always nil. (I will be saving this on the backend for validation) if let url = Bundle.main.appStoreReceiptURL, let data = try? Data(contentsOf: url) { var receiptDataString = data.base64EncodedString() print(receiptDataString) } break case .failed: SKPaymentQueue.default().finishTransaction(transaction) break case .restored: SKPaymentQueue.default().finishTransaction(transaction) break case .deferred, .purchasing: break default: break } } } func paymentQueue(_ queue: SKPaymentQueue, removedTransactions transactions: [SKPaymentTransaction]) { // } func paymentQueueRestoreCompletedTransactionsFinished(_ queue: SKPaymentQueue) { // } func paymentQueue(_ queue: SKPaymentQueue, restoreCompletedTransactionsFailedWithError error: Error) { // } func paymentQueue(_ queue: SKPaymentQueue, updatedDownloads downloads: [SKDownload]) { // } }
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Hi everyone, is it possible to launch my app for free first and then convert it to freemium with in-app purchases? Since I currently have very little content in my app, I want to focus on releasing it for free and collecting user feedback first. Afterwards, I want to convert it to freemium. Is there such a possibility?
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by sloutales.
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Does anyone have the link to a keynote where someone from Apple speaks about or explains non-renewing subscriptions in detail? I know what non-renewing subscriptions are, they are basically an in-app purchase with an expiry date. However, I want to better understand why I need to be the one that builds in the expire functionality in the app and why I need to handle things like how it should work if the user buys a new device before the period is over for example. Why can't Apple handle this stuff?
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by Filip27.
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My app is using unity IAP. I created subscriptions. They are in status 'Waiting for review". But when I run it can't find products. UnityIAP: Received 0 products Can unapproved subscription be tested?
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by igstudio.
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