Swift Student Challenge

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Swift Student Challenge Documentation

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Hello everyone,I am a student who is working on my final project of my college.I do not get an official development account since I do not need to put my app on AppStore. In my project,I need to use the camera of iOS device, and I know I need to add NSCameraUsageDesciption in Info.plist.However, as I add the description in my Info and build my project, it failed and says"Provisioning profile "iOS Team Provisioning Profile: " doesn't include the NSCameraUsageDescription and NSPhotoLibraryUsageDescription entitlements." I also notice that in the Info.plist file, when I change the property type to entitlements,I just cannot find NSCameraUsageDescription when I add row. What's the problem?Is this because I am not an official developer?
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When can the winners expect to get their free year of individual membership in the Apple Developer Program? And for winners who already were part of the program, will they see an updated renewal date (postponed by one year compared to the original one) under Account -> Membership details?
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Hello, I’m a 15-year-old winner of the Swift Student Challenge (in the regular group). When applying to attend WWDC, it asks me to choose who I am requesting for. The options are my name, and then “An attendee who is 13–17 years old.” If both are true for me, which do I choose? I’m mainly asking because if I don’t choose the latter, it doesn’t ask me for my parent‘s contact info. Please let me know! Thanks in advance.
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so my code is: import UIKit class CanvasView: UIView { let originX: CGFloat = 150 let originY: CGFloat = 300 let squareSide: CGFloat = 100 var rubiksCubeDelegate: RubiksCubeDelegate? = nil var fromCol: Int = -1 var fromRow: Int = -1 override func draw(_ rect: CGRect) { drawFront() drawTop() drawRight() } override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { let firstTouch = touches.first! let fingerLocation = firstTouch.location(in: self) fromCol = Int((fingerLocation.x - originX) / squareSide) fromRow = Int((fingerLocation.y - originY) / squareSide) } override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) { let firstTouch = touches.first! let fingerLocation = firstTouch.location(in: self) let toCol: Int = Int((fingerLocation.x - originX) / squareSide) let toRow: Int = Int((fingerLocation.y - originY) / squareSide) print("V: from (\(fromCol), \(fromRow) to (\(toCol), \(toRow))") rubiksCubeDelegate?.moveFinger(fromCol: fromCol, fromRow: fromRow, toCol: toCol, toRow: toRow) } func drawFront() { drawsquare(col: 0, row: 0, color: .green) drawsquare(col: 1, row: 0, color: .orange) drawsquare(col: 2, row: 0, color: .blue) drawsquare(col: 0, row: 1, color: .white) drawsquare(col: 1, row: 1, color: .yellow) drawsquare(col: 2, row: 1, color: .red) drawsquare(col: 0, row: 2, color: .green) drawsquare(col: 1, row: 2, color: .blue) drawsquare(col: 2, row: 2, color: .orange) } func drawTop() { drawTopParallelogram(col: 0, row: 0, color: .red) drawTopParallelogram(col: 0, row: 1, color: .blue) drawTopParallelogram(col: 0, row: 2, color: .green) drawTopParallelogram(col: 1, row: 0, color: .yellow) drawTopParallelogram(col: 1, row: 1, color: .red) drawTopParallelogram(col: 1, row: 2, color: .white) drawTopParallelogram(col: 2, row: 0, color: .blue) drawTopParallelogram(col: 2, row: 1, color: .orange) drawTopParallelogram(col: 2, row: 2, color: .green) } func drawRight() { drawRightParallelogram(col: 0, row: 0, color: .orange) drawRightParallelogram(col: 1, row: 0, color: .red) drawRightParallelogram(col: 2, row: 0, color: .red) drawRightParallelogram(col: 0, row: 1, color: .blue) drawRightParallelogram(col: 1, row: 1, color: .orange) drawRightParallelogram(col: 2, row: 1, color: .white) drawRightParallelogram(col: 0, row: 2, color: .white) drawRightParallelogram(col: 1, row: 2, color: .blue) drawRightParallelogram(col: 2, row: 2, color: .green) } func drawRightParallelogram(col: Int, row: Int,color: CubeColor) { colorOf(color: color).setFill() let topLeftX: CGFloat = originX + 3 * squareSide + CGFloat(col) * squareSide/2 let topLeftY: CGFloat = originY - CGFloat(col) * squareSide/2 + CGFloat(row) * squareSide let path = UIBezierPath() path.move(to: CGPoint(x: topLeftX, y: topLeftY)) path.addLine(to: CGPoint(x: topLeftX + squareSide/2, y: topLeftY - squareSide/2)) path.addLine(to: CGPoint(x: topLeftX + squareSide/2, y: topLeftY + squareSide/2)) path.addLine(to: CGPoint(x: topLeftX, y: topLeftY + squareSide)) path.close() path.fill() path.stroke() } func drawTopParallelogram(col: Int, row: Int,color: CubeColor) { colorOf(color: color).setFill() let bottomLeftX: CGFloat = originX + CGFloat(col) * squareSide + CGFloat(2 - row) * squareSide/2 let bottomLeftY: CGFloat = originY + CGFloat(row - 2)*squareSide/2 let path = UIBezierPath() path.move(to: CGPoint(x: bottomLeftX, y: bottomLeftY )) path.addLine(to: CGPoint(x: bottomLeftX + squareSide/2,y: bottomLeftY - squareSide/2)) path.addLine(to: CGPoint(x: bottomLeftX + squareSide/2 + squareSide, y: bottomLeftY - squareSide/2)) path.addLine(to: CGPoint(x: bottomLeftX + squareSide, y: bottomLeftY)) path.close() path.fill() path.stroke() } func drawsquare(col: Int, row: Int,color: CubeColor) { colorOf(color: color).setFill() let squareX: CGFloat = originX + CGFloat(col) * squareSide let squareY: CGFloat = originY + CGFloat(row) * squareSide let square = UIBezierPath(rect: CGRect(x: squareX, y:squareY, width:squareSide, height:squareSide)) square.fill() square.stroke() } func colorOf(color: CubeColor) -> UIColor { var c: UIColor = .black switch color { case .blue: c = UIColor.blue case .green: c = UIColor.green case .orange: c = UIColor.orange case .red: c = UIColor.red case .white: c = UIColor.white case .yellow: c = UIColor.yellow } return c } } at "func drawFront() {" it said "Thread 1: breakpoint 1.1 (1)" can any one help me fix this the app is always pausing
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Since there is no theme for the Swift Student Challenge, could we prepare an app far ahead in advance? Like, work on the 2025 challenge right now?
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My app has a view that appears from a NavigationLink. The view has a list and a search bar; when a user taps the search bar the keyboard appears correctly. BUT, the entire view, including the navigationBarTitle and the navigationBarBackButton, move upward. This causes the navigationBarTitle and the navigationBarBackButton to move under the notch, where the back button doesn't work. To use the back button the user has to dismiss the keyboard with the return key, which moves the navigationBarTitle and back button downward and then tap the back button. This cannot be an uncommon situation, but I've spent the morning trying to find a way to prevent the NavigationBarTitle and <back button from moving upward where the user can't use the <back button when the keyboard appears. Is there a way to too that?
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We have a teleprompter scrolling app that has worked fine up through OS Ventura. Now in Sonoma the text starts to slow down after 20-30 seconds, then if left alone ends up coming to a complete stop after 2-3 minutes and is frozen until we restart the scrolling. An odd work around, not a fix, is that when we switch the display from dark mode to light mode it will restart the scrolling as if we manually stopped and restarted. It was built in Swift Storyboard/Xcode 15 and we have been testing on MacBooks with Intel, Silicon, M1, M2 . OS Sonoma is the only common denominator in which we experience the issue. We submitted a case to Apple yesterday but has anyone else experienced similar issues and heard of a fix?
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Hello, I have submitted an application about a day ago before the deadline, but still have not received a confirmation email. I've tried to contact customer service about it, but I haven't gotten an answer back yet. Is there still a chance that they received my application?
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Hi, I have submitted my playground for the Swift Student Challenge 2024. As in the competition guidelines it does not state that the app is going to be tested on a certain iPad Pro model- 12.9 or 11. However, my playground is only optimized for 12.9 as there are no specific rules on thee device it is being tested on. I have already submitted my playground so how will I inform the judges which iPad they have to test it on? Thanks :)
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Hi ! I need help for coding something : I want a function to erase random words on it, I tried everything found in the internet, nothing's worked. (here's my code : ) Anyone could give an eye to it? Many thanks struct ContentView: View { @State private var showScannerSheet = false @State private var texts:[ScanData] = [] var body: some View { NavigationView { ZStack { Color.white .ignoresSafeArea() VStack{ if texts.count > 0{ List{ ForEach(texts){text in NavigationLink( destination:ScrollView{Text(text.content) .padding()}, label: { Text(text.content).lineLimit(1) }) } } } else{ Button(action: { self.showScannerSheet = true }, label : { VStack { Image(systemName: "doc.text.viewfinder") .resizable() .frame(width: 200, height: 200) .font(.title) VStack { Text("Scan here to begin !") }.padding() } }) .sheet(isPresented: $showScannerSheet, content: { makeScannerView() }) } } } } } private func makeScannerView()-> ScannerView { ScannerView(completion: { textPerPage in if let outputText = textPerPage?.joined(separator: "\n").trimmingCharacters(in: .whitespacesAndNewlines){ let newScanData = ScanData(content: outputText) self.texts.append(newScanData) let numberOfWordsToRemove = 5 let modifiedText = removeRandomWordsInScanData(newScanData, numberOfWordsToRemove : numberOfWordsToRemove) newScanData.content = modifiedText return ScannerView(completion: { }) } self.showScannerSheet = false }) } } #Preview { ContentView() }
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Hello! I have a question about using the camera in my app. I created it using Xcode 15 app playground, and it is working properly on iPhone and iPad, the problem is that in the application form, it says that the playground app created in Xcode will be tested in the simulator. But as we know, the camera does not work in the simulator. My app uses AR resources and I need to use the camera, how can I proceed? Can I ask them to test it on a real device?
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Hi, I'd like to separate each paragraph of a text in a list, I'm trying to find how to do it, I know it's certainly a dumb question but I'm new at coding, please be kind haha, may someone help me? thanks a million
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Hi there! I have been working on a small project to submit to the Swift Student challenge this year, but I noticed when going to submit that there is a checkbox in the submission process that asks: I certify that I am not working full time as a developer and not employed by Apple in any capacity at the time of application. Completing three coop terms (internships) is a required part of my program, which are all full-time work- and I am currently in a co-op term. These are considered "classes" according to my university, but I'm worried that it would be considered as normal developer work in the eyes of Apple. Am I safe to submit, or will I have to sit this year out? Thanks, Simon
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I just clicked submit on my application to the swift student challenge and it brought me back to the screen where I login in with my developer account. After I logged in again all of the information from my application was gone. Does this mean my application went through or was I supposed to get some type of confirmation email?
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Hi, I'm using SwiftData in my app with the @available(iOS 17.0, *) annotation. It runs perfectly on iOS 17, but I encounter a weird memory error I can't seem to solve on iOS 16. Can I still submit my app, or will it be disqualified for not running on iOS 16? Thanks!
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Hi, I have the following predicate used in a SwiftData Query: #Predicate<Item> { searchText.isEmpty || $0.myarray.contains(where: { $0.text.localizedStandardContains(searchText) }) }) Even though this compiles, I get the unsupportedKeyPath error in the logs: Query encountered an error: SwiftData.SwiftDataError(_error: SwiftData.SwiftDataError._Error.unsupportedKeyPath) I thought I could use .contains(where:) inside predicates, but this doesn't work. What could be the problem? Item.myarray is an array of a Codable struct type, and searchText is a String.
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The eagle-eyed amongst you might have noticed a recent change to the information about deployment targets in the Swift Student Challenge fine print. Here’s a short FAQ about that. If you have any follow-up questions, post them below and I’ll answer them there. Can I use iPadOS 17 APIs in my submission? Yes. We expect to review your submission on the latest public release of iPadOS. Does that include APIs introduced in a dot release? Yes. Right now the latest public release of iPadOS is iPadOS 17.3.1. If your submission relies on an API introduced in, say, iPadOS 17.2, that’s absolutely fine. My iPad doesn’t support iPadOS 17. Can I ask for a review on iPadOS 16? iPadOS 17 is generally compatible with iPadOS 16. If we notice problems with your submission on iPadOS 17, we’ll retest it on the latest public release of iPadOS 16. What about macOS? It’s basically the same story. So, if your submission targets macOS, we expect to review it on the latest public release. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = "eskimo" + "1" + "@" + "apple.com"
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