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App information
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Platform version information
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App privacy
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Age ratings
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Required, localizable, and editable properties
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App bundle information
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App pricing and availability
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App and submission statuses
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App build statuses
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App Store localizations
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App Store pricing and availability start times by country or region
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App Sandbox information
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App review information
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Maximum build file sizes
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Export compliance documentation for encryption
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TestFlight tester information
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Beta tester feedback
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App preview specifications
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Screenshot specifications
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Role permissions
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User notifications
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Generate catalog reports
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App catalog report
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Game Center achievement catalog report
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Game Center leaderboard catalog report
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In-app purchases catalog report
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In-app purchase types
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In-app purchase information
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Auto-renewable subscription information
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Pricing and availability
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In-app purchase statuses
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In-app purchase localization statuses
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Auto-renewable subscription price increase thresholds
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In-app event statues
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In-app event badges
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Media and audio specifications
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Leaderboards
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Achievements
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Group properties
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App version properties
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App metrics
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App Clip metrics
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In-app event metrics
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Performance metrics
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App analytics filters and dimensions
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Product page optimization
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Payment information
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Financial report fields
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Transaction tax report fields
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Apple legal entities
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Currency codes
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Financial report regions and currencies
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Minimum payment threshold
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Summary Sales Report
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Sales Events Report
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Pre-Order Report
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Subscription Report
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Subscription Event Report
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Subscriber Report
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Subscription Offer Redemption Report
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Magazines & Newspapers Report
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Report file names
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Subscription events
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Promotional codes
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Product type identifiers
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Cancellation reasons
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Sales and Trends metrics and dimensions
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Sales and Trends reports availability
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Banking information
Performance metrics
Rates and ratios
Term |
Description |
---|---|
Retention rate |
Retention measures the usage of your app over time starting from the first installation or re-download. Daily Retention = Active Devices on day X of the retention period/Active Devices during the entire retention period. For example, if your app was first downloaded by customers on 100 devices on May 1, and seven days later (on May 8) 20 devices are still active with at least one session, the retention rate on May 8 is 20% (or 20 active devices out of 100). |
Conversion rate |
Calculated by dividing the number of downloads and pre-orders by unique device impressions. When a user pre-orders an app, it counts toward your conversion rate. It's not counted again when it downloads to their device. For example, if your app is viewed on the App Store on 100 devices, and 50 users download it, and 20 users pre-order it, your conversion rate for the selected period would be 70%. |
Product page conversion rate |
The number of downloads and pre-orders that came from your app’s product page divided by unique product page views. When a user pre-orders an app, it counts toward your conversion rate. It's not counted again when it downloads to their device. number of First-Time Downloads, Redownloads, and Pre-Orders that came from your app’s product page by Unique Product Page Views. Pre-Orders are counted on the day the pre-order is initiated and, to avoid double counting, the subsequent download is excluded. For example, if your product page is viewed on 100 devices, and 50 users download the app, and 20 users pre-order it, your conversion rate for the selected period would be 70%. |
Sales per paying user |
Your app’s total sales (including associated in-app purchases) / your app’s total number of paying users for the selected period. For example, if your app’s total sales for the period is $100, and your app has 100 paying users, your sales per paying user is $1. |
Sessions per active device |
The number of times your app was opened for at least two seconds / the number of active devices for your app in the selected period. For example, if your app was opened 100 times, and you have 10 active devices for the same period, then your Sessions Per Active Device ratio is 10. |
Proceeds per paying user |
The estimated amount you'll receive for sales of your apps or in-app purchases / your app’s total number of paying users for the selected period. For example, if your app’s total proceeds for the period are $100, and your app has 100 paying users, your proceeds per paying user are $1. |
Crash rate |
A metric available for peer group benchmark that shows the number of crashes per session for the selected period. For example, if your app had 10 crashes and 100 sessions for the selected period, the crash rate is 10%. |